The Substance Materialize node allows you to easily create realistic material textures based on your own image inputs. When you add a Substance Materialize node to the Action schematic, you'll notice the familiar Substance tree of maps and shaders. Simply specify your input image, as well as optional Details, Grunge, and Relief maps, and use the menu settings to fine-tune the results.
Substance Materialize is compatible with Allegorithmic's Bitmap2Material (B2M) version 2.2.
![]() Initial sphere geometry |
![]() Input image: Single-frame .tif photo of rusty screws in a wall. |
![]() Result after applying inputs and various Substance settings. |
See the tooltips (or the B2M Help site) for help with each setting.