Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.
While Flame Premium comes with a selection of Substance Texture presets, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic (any texture file using the .sbsar file extension).
To add a Substance Texture to your Action scene:
The file browser appears, pointing to the default location of the presets: usr/discreet/presets/<product version>/substance_presets/TEXTURE. Change the path if you have Substance texture .sbsar files stored in a different location.
The Substance Texture, with applicable maps and shaders, is automatically loaded into Action.