Substance Textures

Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.

While Flame Premium comes with a selection of Substance Texture presets, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic (any texture file using the .sbsar file extension).

Tip: You can also create textures with your own input materials, such as photographs, using the Substance Materialize node.

To add a Substance Texture to your Action scene:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance Texture.
  2. Do one of the following:
    • Drag the Substance Texture node from the node bin and place it in the schematic.
    • Double-click the Substance Texture node.

      The file browser appears, pointing to the default location of the presets: usr/discreet/presets/<product version>/substance_presets/TEXTURE. Change the path if you have Substance texture .sbsar files stored in a different location.

    Tip: Switch to Proxies view to see a visual representation of the presets.
  3. Navigate and select the Substance Texture you want to load.

    The Substance Texture, with applicable maps and shaders, is automatically loaded into Action.