Lightbox Preset Examples

Use the following examples of Lightbox preset shaders to get a feel for the workflow of using different types of Lightbox effects in Action.

Combining Multiple Lights with Lightbox

A common scenario that you may encounter when working with Lightbox is how to combine images that you don't want to shade with a geometry that you do want to shade. You can use selective lighting links and the Priority Editor to solve this issue.

Lightbox Selectives Presets

The goal when using the Selective 3D or Selective Noise 3D Lightbox shader is to create an alpha to use in the next Lightbox node in the pipeline.

Some tips for working with Lightbox Selective nodes:

Environmental Lightbox Presets

You can use the Clouds and Fog Lightbox presets to simulate these environmental conditions in your Action scene.

For these effects, you do not want to use the normals attenuation from the parent Light, so make sure that the Override Normals button is enabled in the Lightbox tab of the Light menu. The state of this button can be coded directly in the shader (it is enabled by default for the Clouds and Fog presets).