Use the Render List to manage output and export processes. You can set up several output or export processes, specify the frames at which to start and end a process, as well as set job priorities.
You can execute jobs immediately or at a later time using a Batch script. You can attach scripts that convert processed images to a movie file (.mpg) or that send messages about the status of Batch processes. The jobs that appear in the Render List are saved in the Batch setup file.
The Render List also displays some settings you defined for a specific Render or Write File node. For example, it lists the destination you specified for a processed output as well as the type of output.
To access the Render List, click the Render List button. You can switch between the Render Node or Write File node menu and the Render List as needed. A horizontal scroll bar is available when the Render List table exceeds the screen width.
The arrow in the P column is yellow when a job is active, grey when disabled, and red when there is a processing error.
For example, one node could be set to process the first 30 frames of a 60-frame clip, and another node could process the remaining 30 frames.
If there is a processing error, for example, if the Render or Write File node is not connected to a process tree, the job is deactivated and the priority is automatically set to 0.
Click this field to load an existing script from the file browser. See the Script Reference section below for more information.
Batch scripts are ASCII files that contain instructions related to a Batch job. They must have the file extension .bscript for Batch to recognize them. A Batch script is executed after the Render or Write File node to which the script is associated has finished rendering.
You should consult with your system administrator when creating scripts. Scripts are created using either C shell, Korn shell, or Perl. Also, Batch scripts must have the proper file access, directory access, and execution permissions for the files, directories, and applications in the script.
When the script is executed, Flame Premium continues with its own processes and does not wait for the script to terminate. Flame Premium imposes no restrictions with executing scripts; however, make sure that no one else is using the system when a script is executed and that the script is approved by your system administrator.
Script variables that you can set are defined in the following table.
Variable | Description |
---|---|
BATCH_NODE_NAME | Corresponds to the name of the Render or Write File node. This is the same name that you provide in the Render List Node Name field. |
BATCH_FIRST_FRAME | Corresponds to the first frame displayed in the Render List for the selected node name. |
BATCH_LAST_FRAME | Corresponds to the last frame displayed in the Render List for the selected node name. |
BATCH_ASPECT_RATIO | Corresponds to the framestore aspect ratio. |
BATCH_FRAME_RATE | Applies only to scripts associated with Write File nodes. This is the frame rate of the final clip result. |
BATCH_FRAME_WIDTH | Applies only to scripts associated with Write File nodes. Corresponds to the width of the final clip result. |
BATCH_FRAME_HEIGHT | Applies only to scripts associated with Write File nodes. Corresponds to the height of the final clip result. |
BATCH_OUTPUT_DST | Applies only to scripts associated with Render nodes. Indicates the destination of the final clip result as either the Desktop or Media Library. |
BATCH_BIT_DEPTH | Applies only to scripts associated with Write File nodes. Specify the bit depth of the final clip result. |
BATCH_CROP_WIDTH | Applies only to scripts associated with Write File nodes. Specify the crop width of the final clip result. |
BATCH_CROP_HEIGHT | Applies only to scripts associated with Write File nodes. Specify the crop height of the final clip result. |
BATCH_FILE_FORMAT | Applies only to scripts associated with Write File nodes. Indicates the numbering format of a sequence of exported images in the final clip result. This numbering sequence ensures that the order of frames in the clip is intact when you import the clip. |
BATCH_FILE_EXT | Applies only to scripts associated with Write File nodes. Specifies the format to which the final clip result is being exported: Alias (.als), Cineon, Dpx (Spirit), Jpeg (.jpg), Pict (.pict), Pixar (.picio), Sgi (.sgi), SoftImage (.pic), Targa (.tga), Tdi/Maya (.iff), Tiff (.tif), or Wavefront (.rla). |
BATCH_FILE_DIR | Applies only to scripts associated with Write File nodes. Indicates the file location of the final clip result. |