When you want to add credits to a cut loaded to the timeline, you can automatically key text files containing an alpha channel over shots in the timeline. To do so, use a text plate EDL that describes how the text files are arranged in the timeline.
To use a text plate with a cut, the text plate file must use a .cutplate extension, as well as have the same filename as the .cut file you are using. For example, a text plate for movie.cut would be named movie.cutplate. Store the cut plate for the text files in the Library directory—where the loaded cut file is stored. Store the text files in the same scene's Library\plate directory.
The following is an example of a text plate EDL.
(a) TCBase (frame rate) (b) Record in timecode (c) TCStart (timecode offset) (d) Record out timecode (e) Text file name (f) Record in timecode and start of fade-in (g) Fade-in end timecode (h) Fade-out start timecode (i) Record out timecode and end of fade-out
The text plate EDL contains the following timecode information.
Use the Text Plate menu to turn text plates on or off.
(a) On/Off button (b) Text file name (c) Record in timecode and start of fade-in (d) Fade-in end timecode (e) Fade-out start timecode (f) Record out timecode and end of fade-out
To turn a text plate on:
The Text Plate menu appears.
The Text plate is keyed over the shot in the Player. When the text plate is on, you can render the cut with the text plate.
To turn a text plate off:
The Text Plate menu appears.
The text plate is turned off and no longer appears in the Player.