The following Generator properties affect the rendering and previewing of the particle stream.
(a) Interactive Type box (b) Render Type box
For example, if you generate 1000 particles with manipulators and bouncers, interacting with Action may become slow because calculations have to be made for each particle. If you specify a factor of 10, the number of particles is reduced to 10%, or 100 particles. Using Action is then faster, yet when you click Preview or Process, 1000 particles are created.
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Regen All | Automatically update the particle and the object generating the particle (such as a surface) when you change any particle generator parameter. This option allows you to see the particle with all settings, such as position and colour correction, but may cause performance slowdowns, since the generating object and particle stream are recalculated each time a parameter is changed. |
Regen Anim | Automatically update the particle in the scene when you change any particle generator parameter. The object generating the particle is not automatically updated in this case, so you may not see your exact desired results. If Regen All is causing slowdowns, you can try this option to get a faster update. |
Regen Off | Not update the scene automatically, unless the frame is changed. |
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Node | Use your own 3D object, text, or a surface for each particle. See Using Custom Particles. |
Cones | Use a cone for each particle. You can adjust the size of the cone's tail. |
Spheres | Use a 3D object of a sphere for each particle. |
Polygons | Explode 3D objects and surfaces. See Exploding Objects and Surfaces. |
Quads | Use a square with a tail for each particle. You can adjust the size of the square's tail. |
Squares | Use a square for each particle. |
Lines | Use a line for each particle. |
Points | Use a single pixel for each particle. Points are not affected by size or trail. |
If you are using an imported 3D object or text for a particle, use the Subdivide field and button in the Geometry menu to set the number of polygons. The Geometry menu's Subdivide field works differently than the Subdivide field in the Generator menu. See Subdividing a Model.