To create a project:
- On the startup screen, click New in the Project section.
- In the Create New Project dialog box, in the Name field, enter a name for the new project, up to 120 characters long.
- If you have multiple volumes on your system, you can select the volume you want to work with from the Volume field. If you only have one volume, the volume name is displayed. Projects are tied to the volume they were created on and cannot be accessed from a different volume. To access the content from a project on a different volume, wire the clips and sequences from that project to a project on the current volume using MediaHub > Browse for Projects.
- Set the default resolution for the project. The default project configuration template is automatically loaded in Config Template or you can manually select a different project configuration template. This can be useful if your monitor does not natively support the resolution of your project. See About the Project Configuration Template.
- Set the other Resolution options, if required. You should leave Graphics Rendering to the default option of 16-bit FP Graphics.
- Select Flame Reactor or Classic Engine for rendering.
- Flame Reactor: The default option when creating a new project. Use this option to enable rendering optimization. However, when working with content created in a previous releases, final renders may look different. This option may not be available on some configurations. It is recommended that you use Burn nodes with GPU processing capabilities when sending remote rendering jobs from a project that has the Render option set to Flame Reactor, to avoid discrepancies. Flame Reactor is not supported on configurations using NVidia Quadro FX4500 and FX5500.
- Classic Engine: Use when working with content generated in pre-2013 Extension 1 releases that need to have the same look.
Note: Once the project is created, you can no longer change the rendering engine.
- Set the Cache and Renders settings.
- Set the Proxy Settings.
- Set the Lustre Settings.
- When you are satisfied with project settings, click Create. If you create a project in the middle of a session, you must load it by clicking Load from the Project panel. Projects have an autosave feature. The project is automatically saved at the interval set in the preferences. You can manually save your project with the Alt+S keyboard shortcut or by selecting Save Project from the Flame (or Flare) menu.
To edit a project:
- Do one of the following:
- At start-up, select a project.
- In the middle of a session, from the Flame (or Flare) menu, select Project and User Settings. From the Project and User Settings, select the project to edit.
- Click Edit.
- In the Edit Project dialog , modify the settings.
- Click Done. The modifications are applied to your project.
To delete a project:
- Do one of the following:
- At start-up, select a project.
- In the middle of a session, from the Flame (or Flare) menu, select Project and User Settings. From the Project and User Settings, select the project to delete. You cannot delete the current project.
- Click Edit.
- The Edit Project dialog click Project Edit and select Delete Project.
- Click Delete and then Confirm. When you delete a project, all its associated clips and setups are deleted with the project.
You cannot open a project created in a previous version of Flame Premium without first converting it.
To open a project created in a previous version:
- From the Startup screen, in the Projects section, set the Versions filter to All Versions.
- Select the project to convert from the Project box. The version of Flame Premium used to create it appears in brackets.
- Click Start.
- From the Convert Project dialog, select one of the following:
- Keep Copy: Flame Premium converts the project (keeping the original name) and also duplicates it. This copy gets appended the version of Flame Premium with which it is compatible. The Lustre project settings are also updated to reflect the changes.
- Convert: Flame Premium converts and opens the project. The conversion is one way: once you convert the project, you cannot open it again in an older version of Flame Premium.
It can happen that you cannot convert a project; oftentimes it is because the project comes from a fairly old version of Flame Premium. In this case, use either of the following methods to open and access the contents of the project.
- Create an archive in the old version of Flame Premium and restore the archive in the newer version.
- Open and browse to project to restore. You can then import those files in the new Flame Premium.