To set camera, working, and orthographic views:
Select: | To: |
---|---|
Camera | View the scene in Camera view. This is the scene as viewed by the camera eye. In other words, your field of vision in world space is equivalent to the viewing frustum of the camera. The size of objects depends on their distance from the camera eye. |
Top | View the scene as if you are positioned on the positive Y-axis. This is an orthographic view; there is no perspective deformation. |
Side | View the scene from the side, as if you are positioned on the positive X-axis. This is an orthographic view; there is no perspective deformation. |
Front | View the scene as if your line of vision is directed into the camera eye. This is an orthographic view; there is no perspective deformation. |
Working | View the scene just as in Camera view. Try out different positions and adjustments without affecting the camera settings. |
When using an orthographic view, you may notice that parts of the object you are viewing are getting cut off. Adjust the near and far ortho views. You gain more space to view the object, but lose some viewing precision.
In the Display section of the Action Setup menu, adjust the Near and Far fields.