The lower the value, the better the resolution and the greater the processing time required to interact with the image. A value of 1 creates one polygon per pixel on a surface, affording accurate displacement and lighting.
Use this field when Exploding Objects and Surfaces with a particle generator and when using hardware texture mapping.
When Play Lock is disabled and you use > or < to play the resulting clip, each frame is loaded and displayed in sequence in the image window.
Select: | To: |
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Grid Off | Disable the grid. |
Grid XY | Use a grid constructed on the X and Y planes. |
Grid XZ | Use a grid constructed on the X and Z planes. The XZ grid is visible only when the camera is moved from its default position. |
Grid YZ | Use a grid constructed on the Y and Z planes. The YZ grid is visible only when the camera is moved from its default position. |