HumanIK includes several demos and sample applications, with full source code. These samples:
The HumanIK sample code files are all contained in the samples directory within your HumanIK installation directory. The HIKSamples.sln solution in <HumanIK_installation_folder>/solutions/<platform_and_toolset>/ integrates the projects and source code for the samples.
It is recommended that you start with the visual samples integrated into the Molecule game engine. These samples provide you with a visualization of HumanIK inverse kinematics and retargeting, and the opportunity to interact with the solving process in different ways. You can experiment with each sample interactively, and study the code to see how HumanIK is used to produce the features and special effects in each sample. The Molecule game engine is based on FBX data, so you can easily adapt these samples to operate on your own assets.
For more details, see Molecule Based Samples.
The HIKSamples.sln file also contains two sample projects that do not rely on the Molecule engine:
See the code comments and/or readmes provided with each sample.
Depending on your target platforms, your HumanIK package might also include additional standalone samples that demonstrate potential approaches for using HumanIK to take advantage of different types of platforms and consoles. If any standalone samples are available for your target platform, you can find their code and project files in the samples subdirectory.
See the code comments and/or readmes provided with each sample.