Getting Started with HumanIK
This chapter provides a general overview of the concepts and programming considerations
involved in using HumanIK, and a step-by-step guide to integrating HumanIK with your game. Once you finish reading this chapter and following along with the
steps it details, you will be ready to begin using all the advanced features described
in the other chapters in this guide.
This chapter includes the following sections:
- Overview. This section describes the key concepts involved in using HumanIK, and presents an introduction to the overall architecture of the product. All HumanIK users should be familiar with the material presented in this section.
- Programming with HumanIK. This section describes some concrete, practical considerations involved in using
the libraries and source code provided with HumanIK. Reading this section is optional, but some users may find it helpful.
- Using HumanIK. This section provides a step-by-step guide to using the inverse kinematics and retargeting
solvers supplied with HumanIK.