To Add or Edits Tweaks in a Presentation View

  1. On the ribbon, click Presentation tab Create panel Tweak Components.
  2. To place the triad, in the graphic window, click a point on a component.

    The triad is attached to the selected point, and the component is automatically added to the selection set.

    • Before you click a point, hold the Shift key on your keyboard to automatically exclude the component attached to the triad from the selection set.
    • Before you click a point, hold the CTRL key on your keyboard to restrict the selection to currently highlighted geometry.
    • To align the triad to geometry of the attached component, click Align Triad to Geometry, and select a point or edge.
    • If appropriate, select the World coordinate system.
  3. Select the tweak type:
    • Move creates translational tweaks. Clears the selection set of components when you click Apply, so you can continue with a different selection set.
    • Continuous Move creates a sequence of translational tweaks. Retains the selection set of components after you click Apply. You can add multiple tweaks for the same selection set, or slightly change the original selection as you create tweaks.
    • Rotate creates a rotational tweak.
  4. Select components to tweak.

    The default filter is set to Part. If appropriate, select the Component filter on the Tweak Components minitoolbar.

  5. Select a Default Trails option to specify trails to be created.
  6. Drag a coordinate arrow or sector on the triad to move or rotate the selected components to the desired position.
  7. If appropriate, click Add to manually add trails, or Delete to manually delete trails for the current tweak.
  8. To finish the tweak operation:
    • Click Apply to save the current tweak and continue creating tweaks.
      Note: To cancel the last tweak, click Undo. The tweak history and the Undo button are available until you click Apply.
    • Click OK to save the current tweak and exit the command.

To edit an existing tweak

Note: When you change the distance or angle of a tweak, all associated components and tweaks move appropriately.