MRenderPassRegistry Class Reference
         
    
#include <MRenderPassRegistry.h>
Access the render pass registry. 
This class provides a means to register custom render pass definitions with Maya's internal render pass registry. It can also be used to query pass definitions. 
Retrieve the definition of the specified render pass. 
- Parameters
- 
  
    | [in] | passID | The ID of the pass |  | [out] | ReturnStatus | Status code |  
 
- Returns
- The render pass definition if successful
- Status Codes:
- 
 
 
Creates a new render pass definition and registers it with the internal render pass registry. 
Returns the definition.
- Parameters
- 
  
    | [in] | passID | The ID of the pass |  | [in] | passName | The name of the new pass |  | [in] | passGroup | The classification of the new pass |  | [in] | description | A description of the new pass |  | [in] | overload | If true, override any existing pass with the same passID with this pass definiton |  | [out] | ReturnStatus | Status code |  
 
- Returns
- The render pass definition if successful
- Status Codes:
- 
 
 
  
  | 
        
          | const char * className | ( |  | ) |  |  | static | 
 
Returns the name of this class. 
- Returns
- The name of this class. 
 
 
The documentation for this class was generated from the following files:
- MRenderPassRegistry.h
- MRenderPassRegistry.cpp