#include <MnRigid.h>
Class for wrapping N cloth objects.
This class wraps the internal Maya representation of N cloth objects suitable for use with the Nucleus solver.
 Examples:
 Examples:  Inheritance diagram for MnRigid:
 Inheritance diagram for MnRigid:| Public Member Functions | |
| MnRigid () | |
| Default constructor.  More... | |
| virtual | ~MnRigid () | 
| The class destructor. | |
| MStatus | setTopology (const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges) | 
| sets the topology of the underlying N Object.  More... | |
| MStatus | createNRigid () | 
| Creates the underlying Maya TnRigid and sets this class to wrap it.  More... | |
| MStatus | setPositions (const MFloatPointArray &positions, bool startFrame=true) | 
| Sets the positions of the vertices of the underlying nRigid object.  More... | |
| MStatus | setVelocities (const MFloatPointArray &velocities) | 
| Sets the velocities of the vertices of the underlying nRigid object.  More... | |
| MStatus | setThickness (float radius) | 
| sets a radius on each point of the mesh for collision purposes.  More... | |
| MStatus | setThickness (float *radius) | 
| sets a radius (thickness) on a per point basis for the mesh for collision purposes.  More... | |
| MStatus | setBounce (float bounce) | 
| sets the bounce for every point in this mesh  More... | |
| MStatus | setBounce (float *bounce) | 
| sets the bounce on a per point basis in this mesh  More... | |
| MStatus | setFriction (float friction) | 
| sets the friction for every point in this mesh  More... | |
| MStatus | setFriction (float *friction) | 
| sets the friction on a per point basis for this mesh  More... | |
| MStatus | setCollisionFlags (const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false) | 
| Sets how (or if) this object will collide with other objects.  More... | |
| MStatus | getNumVertices (unsigned int &numVerts) const | 
| Returns the number of vertices in the underlying nRigid.  More... | |
| MStatus | getPositions (MFloatPointArray &positions) const | 
| gets the positions of the points of the underlying N Object.  More... | |
| MStatus | getVelocities (MFloatPointArray &velocities) const | 
| gets the velocities of the points of the underlying nRigid object.  More... | |
| MStatus | getThickness (MFloatArray &radius) const | 
| gets the thickness at each point of the underlying N rigid object.  More... | |
| MStatus | getInverseMass (MFloatArray &inverseMass) const | 
| gets the inverseMass at each point of the underlying N rigid object.  More... | |
| MStatus | getBounce (MFloatArray &bounce) const | 
| gets the bounce at each point of the underlying N rigid object.  More... | |
| MStatus | getFriction (MFloatArray &friction) const | 
| gets the friction at each point of the underlying N rigid object.  More... | |
|  Public Member Functions inherited from MnObject | |
| MnObject () | |
| Default constructor.  More... | |
| virtual | ~MnObject () | 
| The class destructor. | |
| Friends | |
| class | MFnNObjectData | 
| MnRigid | ( | ) | 
Default constructor.
The parent class will set the instance to contain nothing.
| MStatus setTopology | ( | const int | numFaces, | 
| int * | numVertsPerFace, | ||
| int * | faces, | ||
| const int | numEdges, | ||
| int * | edges | ||
| ) | 
sets the topology of the underlying N Object.
Before calling other methods, this must be the first method you call once the rigid object is created.
| [in] | numFaces | number of faces | 
| [in] | numVertsPerFace | an array of size numFaces, where each element describes the number of verts on that face | 
| [in] | faces | an array containing the actual face description. Each element is a vertex index. | 
| [in] | numEdges | number of edges | 
| [in] | edges | an array containing the edge description. Each element is a vertex index. | 
| MStatus createNRigid | ( | ) | 
Creates the underlying Maya TnRigid and sets this class to wrap it.
| MStatus setPositions | ( | const MFloatPointArray & | positions, | 
| bool | startFrame = true | ||
| ) | 
Sets the positions of the vertices of the underlying nRigid object.
| [in] | positions | the array containing the position information | 
| [in] | startFrame | whether this information represents the state of the object at the start frame. | 
| MStatus setVelocities | ( | const MFloatPointArray & | velocities | ) | 
Sets the velocities of the vertices of the underlying nRigid object.
| [in] | velocities | the array containing the velocity information | 
| MStatus setThickness | ( | float | radius | ) | 
sets a radius on each point of the mesh for collision purposes.
The bigger the radius/thickness, the more easily things collide.
| [in] | radius | the radius to set | 
| MStatus setThickness | ( | float * | radius | ) | 
sets a radius (thickness) on a per point basis for the mesh for collision purposes.
The bigger the radius, the more easily things collide.
| [in] | radius | the radius to set | 
| MStatus setBounce | ( | float | bounce | ) | 
sets the bounce for every point in this mesh
| [in] | bounce | value of bounce to set | 
| MStatus setBounce | ( | float * | bounce | ) | 
sets the bounce on a per point basis in this mesh
| [in] | bounce | value of bounce to set | 
| MStatus setFriction | ( | float | friction | ) | 
sets the friction for every point in this mesh
| [in] | friction | the friction to set | 
| MStatus setFriction | ( | float * | friction | ) | 
sets the friction on a per point basis for this mesh
| [in] | friction | the friction to set | 
| MStatus setCollisionFlags | ( | const bool | vertToVert, | 
| const bool | edgeToEdge = false, | ||
| const bool | faceToFace = false | ||
| ) | 
Sets how (or if) this object will collide with other objects.
| [in] | vertToVert | whether to calculate vertex - vertex collisions | 
| [in] | edgeToEdge | whether to calculate edge - edge collisions | 
| [in] | faceToFace | whether to calculate face - face collisions | 
| MStatus getNumVertices | ( | unsigned int & | numVerts | ) | const | 
Returns the number of vertices in the underlying nRigid.
| [out] | numVerts | Number of vertices. | 
| MStatus getPositions | ( | MFloatPointArray & | positions | ) | const | 
gets the positions of the points of the underlying N Object.
| [out] | positions | the array will be filled with the positions. | 
| MStatus getVelocities | ( | MFloatPointArray & | velocities | ) | const | 
gets the velocities of the points of the underlying nRigid object.
| [in] | velocities | the array will be filled with the positions. | 
| MStatus getThickness | ( | MFloatArray & | radius | ) | const | 
gets the thickness at each point of the underlying N rigid object.
| [in] | radius | the array will be filled with the thickness. | 
| MStatus getInverseMass | ( | MFloatArray & | inverseMass | ) | const | 
gets the inverseMass at each point of the underlying N rigid object.
| [in] | inverseMass | the array will be filled with the inverse masses. | 
| MStatus getBounce | ( | MFloatArray & | bounce | ) | const | 
gets the bounce at each point of the underlying N rigid object.
| [in] | bounce | the array will be filled with the bounce. | 
| MStatus getFriction | ( | MFloatArray & | friction | ) | const | 
gets the friction at each point of the underlying N rigid object.
| [in] | friction | the array will be filled with the friction. |