polyPrimitive is undoable, queryable, and editable.
Create a polygon primative
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-axis(-ax)
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linear linear linear
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This flag specifies the primitive axis used to build the primitive polygon.
Q: When queried, this flag returns a float[3].
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-polyType(-pt)
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int
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This flag allows a specific primitive poly to be selected for creation of mesh,
The valid values is 0
0 implies soccer ball to be created.
C: Default is 0
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-radius(-r)
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linear
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This flag specifies the radius of the primitive polygon.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-sideLength(-l)
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linear
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This flag specifies the side length of primitive polygon.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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Common flags |
-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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