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Synopsis

texMoveContext [-exists] [-image1 string] [-image2 string] [-image3 string] [-position] [-snapComponentsRelative boolean] [-snapPixelMode int] [object]

texMoveContext is undoable, queryable, and editable.

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context's behaviour using the above flags, will change all existing texture editor move manip contexts.

Return value

string(the name of the new context)

In query mode, return type is based on queried flag.

Flags

exists, image1, image2, image3, position, snapComponentsRelative, snapPixelMode
Long name (short name) Argument types Properties
-exists(-ex) create
Returns true or false depending upon whether the specified object exists. Other flags are ignored.
-image1(-i1) string createqueryedit
First of three possible icons representing the tool associated with the context.
-image2(-i2) string createqueryedit
Second of three possible icons representing the tool associated with the context.
-image3(-i3) string createqueryedit
Third of three possible icons representing the tool associated with the context.
-position(-p) query
Returns the current position of the manipulator
-snapComponentsRelative(-scr) boolean queryedit
Value can be : true or false. If true, while snapping a group of UVs, the relative spacing between them will be preserved. If false, all the UVs will be snapped to the target point
-snapPixelMode(-spm) int queryedit
set the snapping mode to be the pixel center or upper left corner

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// To create a new move context:
texMoveContext;

// To query the position of the manipulator
texMoveContext -q -position texMoveContext;