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texMoveContext(
[object]
, [exists=boolean], [image1=string], [image2=string], [image3=string], [position=boolean], [snapComponentsRelative=boolean], [snapPixelMode=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texMoveContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a texture editor
move manip context.
Note that the above flags control the global behaviour of all texture
editor move manip contexts. Changing one context independently is not
allowed. Changing a context's behaviour using the above flags, will
change all existing texture editor move manip contexts.
string | (the name of the new context) |
In query mode, return type is based on queried flag.
exists, image1, image2, image3, position, snapComponentsRelative, snapPixelMode
Long name (short name) |
Argument types |
Properties |
|
exists(ex)
|
boolean
|
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|
Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
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|
image1(i1)
|
string
|
|
|
First of three possible icons representing the tool
associated with the context.
|
|
image2(i2)
|
string
|
|
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Second of three possible icons representing the tool
associated with the context.
|
|
image3(i3)
|
string
|
|
|
Third of three possible icons representing the tool
associated with the context.
|
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position(p)
|
boolean
|
|
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Returns the current position of the manipulator
|
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snapComponentsRelative(scr)
|
boolean
|
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Value can be : true or false.
If true, while snapping a group of UVs, the
relative spacing between them will be preserved.
If false, all the UVs will be snapped to the
target point
|
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snapPixelMode(spm)
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int
|
|
|
set the snapping mode to be the pixel center or upper
left corner
|
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# To create a new move context:
cmds.texMoveContext()
# To query the position of the manipulator
cmds.texMoveContext( 'texMoveContext', q=True, position=True )