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alignCtx(
[contextName]
, [align=boolean], [anchorFirstObject=boolean], [distribute=boolean], [exists=boolean], [history=boolean], [image1=string], [image2=string], [image3=string], [name=string], [showAlignTouch=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
alignCtx is undoable, queryable, and editable.
The alignCtx command creates a tool for aligning and
distributing objects.
string | (name of the new context) |
In query mode, return type is based on queried flag.
align, anchorFirstObject, distribute, exists, history, image1, image2, image3, name, showAlignTouch
Long name (short name) |
Argument types |
Properties |
|
align(a)
|
boolean
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anchorFirstObject(afo)
|
boolean
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Anchor first or last selected object. Default false.
Only applicable when aligning objects.
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distribute(d)
|
boolean
|
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exists(ex)
|
boolean
|
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Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
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history(ch)
|
boolean
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If this is a tool command, turn the construction history on
for the tool in question.
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image1(i1)
|
string
|
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First of three possible icons representing the tool
associated with the context.
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image2(i2)
|
string
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Second of three possible icons representing the tool
associated with the context.
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image3(i3)
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string
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Third of three possible icons representing the tool
associated with the context.
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name(n)
|
string
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If this is a tool command, name the tool appropriately.
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showAlignTouch(sat)
|
boolean
|
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Show or hide align touching handles. Default true.
Only applicable when aligning objects.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# Create a poly sphere and a poly cube, then move them apart
cmds.polySphere(r=3, n='pSphere1')
cmds.move(5, 0, 0)
cmds.polyCube(w=3, h=3, d=3, n='pCube1')
cmds.move(-5, 3, 0)
cmds.select('pSphere1', 'pCube1', r=True)
# Create a new align context which is used to align objects, then switch to it
# Now you can use this tool to align objects
cmds.alignCtx('alignCtx1',a=True)
cmds.setToolTo('alignCtx1')