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connectJoint(
[objects]
, [connectMode=boolean], [parentMode=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
connectJoint is undoable, NOT queryable, and NOT editable.
This command will connect two skeletons based on the two selected joints. The first selected joint can be made a child of the parent of the second selected joint or a child of the second selected joint, depending on the flags used. Note1: The first selected joint must be the root of a skeleton. The second selected joint must have a parent. Note2: If a joint name is specified in the command line, it is used as the child and the first selected joint will be the parent. If no joint name is given at the command line, two joints must be selected.None
Long name (short name) | Argument types | Properties | ||
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connectMode(cm)
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boolean
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parentMode(pm)
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boolean
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Flag can appear in Create mode of command | Flag can appear in Edit mode of command |
Flag can appear in Query mode of command | Flag can have multiple arguments, passed either as a tuple or a list. |
import maya.cmds as cmds # make joint1 a child of joint4. # cmds.connectJoint( 'joint1', 'joint4', pm=True ) # make joint1 a child of joint4's parent # cmds.connectJoint( 'joint1', 'joint4', cm=True )