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ikSolver(
[object]
, [epsilon=float], [maxIterations=int], [name=string], [solverType=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
ikSolver is undoable, queryable, and editable.
The ikSolver command is used to set the attributes for an IK Solver
or create a new one. The standard edit (-e) and query (-q) flags are
used for edit and query functions.
In query mode, return type is based on queried flag.
connectJoint, ikHandle, ikHandleDisplayScale, ikSystem, ikSystemInfo, insertJoint, joint, jointCluster, jointDisplayScale, jointLattice, mirrorJoint, removeJoint
epsilon, maxIterations, name, solverType
Long name (short name) |
Argument types |
Properties |
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epsilon(ep)
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float
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maxIterations(mxi)
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int
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Sets the max iterations for a solution
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name(n)
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string
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solverType(st)
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string
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|
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valid solverType (only ikSystem knows what is valid) for
creation of a new solver (required)
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# creates fooSolver of type ikSCsolver with max error of 0.5
#
cmds.ikSolver( st='ikSCsolver', ep=0.5, n='fooSolver' )