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polyBlendColor([baseColorName=string], [blendFunc=int], [blendWeightA=float], [blendWeightB=float], [blendWeightC=float], [blendWeightD=float], [caching=boolean], [constructionHistory=boolean], [dstColorName=string], [name=string], [nodeState=int], [srcColorName=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyBlendColor is undoable, queryable, and editable.
Takes two color sets and blends them together into a third specified color set.
In query mode, return type is based on queried flag.
polyColorMod, polyColorPerVertex, polyColorSet
baseColorName, blendFunc, blendWeightA, blendWeightB, blendWeightC, blendWeightD, caching, constructionHistory, dstColorName, name, nodeState, srcColorName
Long name (short name) |
Argument types |
Properties |
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Common flags |
baseColorName(bcn)
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string
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Name of the color set to blend from
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blendFunc(bfn)
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int
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Type of blending function to use
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blendWeightA(bwa)
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float
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Blend weight for linear and bilinear blending functions
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blendWeightB(bwb)
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float
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Blend weight for bilinear and channel blending functions
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blendWeightC(bwc)
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float
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Blend weight for channel functions
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blendWeightD(bwd)
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float
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Blend weight for channel functions
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caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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dstColorName(dst)
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string
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Name of the color set to copy to
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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srcColorName(src)
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string
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Name of the color set to copy from
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# This example creates two poly color sets for pPlane1.
# Apply red and green to the vertices of pPlane1 using two separate color sets, then blend their colors to the second color set
# After that, delete the first color set
# Create a poly plane pPlane1
cmds.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
# Create colorSet1, set to use RGBA channels
cmds.polyColorSet(create=True, clamped=0, rpt='RGBA', colorSet='colorSet1')
# Apply red color to the vertices of pPlane1
cmds.polyColorPerVertex(r=1, g=0, b=0, a=1, cdo=True)
# Create colorSet2, set to use RGBA channels
cmds.polyColorSet(create=True, clamped=0, rpt='RGBA', colorSet='colorSet2')
# Apply green color to the vertices of pPlane1
cmds.polyColorPerVertex(r=0, g=1, b=0, a=1, cdo=True)
# Blend the two color sets to colorSet2, set to use ColorChannel blend style, set all the blend weights to 0.5
cmds.polyBlendColor(bcn='colorSet1', src='colorSet2', dst='colorSet2', bfn=6, bwa=0.5, bwb=0.5, bwc=0.5, bwd=0.5)
# Delete colorSet1
cmds.polyColorSet(delete=True, colorSet='colorSet1')