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Synopsis

polyBlendColor [-baseColorName string] [-blendFunc int] [-blendWeightA float] [-blendWeightB float] [-blendWeightC float] [-blendWeightD float] [-caching boolean] [-constructionHistory boolean] [-dstColorName string] [-name string] [-nodeState int] [-srcColorName string]

polyBlendColor is undoable, queryable, and editable.

Takes two color sets and blends them together into a third specified color set.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyColorMod, polyColorPerVertex, polyColorSet

Flags

baseColorName, blendFunc, blendWeightA, blendWeightB, blendWeightC, blendWeightD, caching, constructionHistory, dstColorName, name, nodeState, srcColorName
Long name (short name) Argument types Properties
Common flags
-baseColorName(-bcn) string queryedit
Name of the color set to blend from
-blendFunc(-bfn) int queryedit
Type of blending function to use
-blendWeightA(-bwa) float queryedit
Blend weight for linear and bilinear blending functions
-blendWeightB(-bwb) float queryedit
Blend weight for bilinear and channel blending functions
-blendWeightC(-bwc) float queryedit
Blend weight for channel functions
-blendWeightD(-bwd) float queryedit
Blend weight for channel functions
-caching(-cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
-dstColorName(-dst) string queryedit
Name of the color set to copy to
-name(-n) string create
Give a name to the resulting node.
-nodeState(-nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled
-srcColorName(-src) string queryedit
Name of the color set to copy from

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// This example creates two poly color sets for pPlane1.
// Apply red and green to the vertices of pPlane1 using two separate color sets, then blend their colors to the second color set
// After that, delete the first color set

// Create a poly plane pPlane1
polyPlane -w 10 -h 10 -sx 10 -sy 10 -n pPlane1;

// Create colorSet1, set to use RGBA channels
polyColorSet -create -clamped 0 -rpt RGBA -colorSet colorSet1;
// Apply red color to the vertices of pPlane1
polyColorPerVertex -r 1 -g 0 -b 0 -a 1 -cdo;

// Create colorSet2, set to use RGBA channels
polyColorSet -create -clamped 0 -rpt RGBA -colorSet colorSet2;
// Apply green color to the vertices of pPlane1
polyColorPerVertex -r 0 -g 1 -b 0 -a 1 -cdo;

// Blend the two color sets to colorSet2, set to use ColorChannel blend style, set all the blend weights to 0.5
polyBlendColor -bcn colorSet1 -src colorSet2 -dst colorSet2 -bfn 6 -bwa 0.5 -bwb 0.5 -bwc 0.5 -bwd 0.5;
// Delete colorSet1
polyColorSet -delete -colorSet colorSet1;