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polyMoveEdge([caching=boolean], [constructionHistory=boolean], [localCenter=int], [localDirection=[linear, linear, linear]], [localDirectionX=linear], [localDirectionY=linear], [localDirectionZ=linear], [localRotate=[angle, angle, angle]], [localRotateX=angle], [localRotateY=angle], [localRotateZ=angle], [localScale=[float, float, float]], [localScaleX=float], [localScaleY=float], [localScaleZ=float], [localTranslate=[linear, linear, linear]], [localTranslateX=linear], [localTranslateY=linear], [localTranslateZ=linear], [name=string], [nodeState=int], [pivot=[linear, linear, linear]], [pivotX=linear], [pivotY=linear], [pivotZ=linear], [random=float], [rotate=[angle, angle, angle]], [rotateX=angle], [rotateY=angle], [rotateZ=angle], [scale=[float, float, float]], [scaleX=float], [scaleY=float], [scaleZ=float], [translate=[linear, linear, linear]], [translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMoveEdge is undoable, queryable, and editable.
Modifies edges of a polygonal object.
Translate, move, rotate or scale edges.
In query mode, return type is based on queried flag.
polyFlipEdge, polyMoveFacet, polyMoveVertex
caching, constructionHistory, localCenter, localDirection, localDirectionX, localDirectionY, localDirectionZ, localRotate, localRotateX, localRotateY, localRotateZ, localScale, localScaleX, localScaleY, localScaleZ, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, nodeState, pivot, pivotX, pivotY, pivotZ, random, rotate, rotateX, rotateY, rotateZ, scale, scaleX, scaleY, scaleZ, translate, translateX, translateY, translateZ, worldSpace
Long name (short name) |
Argument types |
Properties |
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worldSpace(ws)
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boolean
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This flag specifies which reference to use.
If on : all geometrical values are taken in world reference.
If off : all geometrical values are taken in object reference.
C: Default is off.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Global Values |
localCenter(lc)
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int
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This flag specifies the local center on the edge : 0 - Middle point, 1 - Start point, 2 - End point.
C: Default is 0 (Middle point).
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localDirection(ld)
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[linear, linear, linear]
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This flag specifies the X axis for local space.
C: Default is 0.0 0.0 1.0.
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localDirectionX(ldx)
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linear
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This flag specifies X coord of the X axis.
C: Default is 0.0.
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localDirectionY(ldy)
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linear
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This flag specifies Y coord of the X axis.
C: Default is 0.0.
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localDirectionZ(ldz)
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linear
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This flag specifies Z coord of the X axis.
C: Default is 1.0.
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localRotate(lr)
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[angle, angle, angle]
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This flag specifies the local rotations : (twistRot, slantRot, slantRoll).
C: Default is 0.0 0.0 0.0.
Local rotation (twistRot, slantRot, slantRoll).
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localRotateX(lrx)
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angle
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This flag specifies local rotation X angle (Twist around normal)
C: Default is 0.0. The range is [0, 360].
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localRotateY(lry)
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angle
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This flag specifies local rotation Y angle (Slant Rot around slantAxis).
C: Default is 0.0. The range is [0, 360].
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localRotateZ(lrz)
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angle
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This flag specifies local rotation Z angle (Slant Roll of slantAxis).
C: Default is 0.0. The range is [0, 180].
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localScale(ls)
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[float, float, float]
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
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localScaleX(lsx)
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float
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This flag specifies X for local scaling vector.
C: Default is 1.0.
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localScaleY(lsy)
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float
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
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localScaleZ(lsz)
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float
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This flag specifies Z for local scaling vector.
C: Default is 1.0.
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localTranslate(lt)
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[linear, linear, linear]
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
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localTranslateX(ltx)
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linear
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This flag specifies the local X translation.
C: Default is 0.0.
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localTranslateY(lty)
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linear
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This flag specifies the local Y translation.
C: Default is 0.0.
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localTranslateZ(ltz)
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linear
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This flag specifies the local Z translation.
C: Default is 0.0.
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pivot(pvt)
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[linear, linear, linear]
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
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pivotX(pvx)
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linear
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
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pivotY(pvy)
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linear
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
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pivotZ(pvz)
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linear
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
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random(ran)
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float
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Local Values
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rotate(ro)
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[angle, angle, angle]
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
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rotateX(rx)
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angle
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This flag specifies the rotation angle around X.
C: Default is 0.0.
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rotateY(ry)
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angle
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
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rotateZ(rz)
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angle
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
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scale(s)
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[float, float, float]
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
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scaleX(sx)
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float
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This flag specifies X for scaling vector.
C: Default is 1.0.
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scaleY(sy)
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float
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This flag specifies Y for scaling vector.
C: Default is 1.0.
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scaleZ(sz)
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float
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This flag specifies Z for scaling vector.
C: Default is 1.0.
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translate(t)
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[linear, linear, linear]
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
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translateX(tx)
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linear
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This flag specifies the X translation vector.
C: Default is 0.0.
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translateY(ty)
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linear
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This flag specifies the Y translation vector.
C: Default is 0.0.
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translateZ(tz)
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linear
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This flag specifies the Z translation vector.
C: Default is 0.0.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create a sphere.
cmds.polySphere( n='plg', r=5 )
cmds.select( 'plg.e[200:219]', 'plg.e[560:599]' )
# Translate selected edges along Z in local coordinates.
cmds.polyMoveEdge( ltz=1.0 )
# Scale selected edges by (0.5 0.5 0.5)
cmds.polyMoveEdge( 'plg.e[100:119]', s=(0.5, 0.5, 0.5) )