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polyMoveVertex([caching=boolean], [constructionHistory=boolean], [localDirection=[linear, linear, linear]], [localDirectionX=linear], [localDirectionY=linear], [localDirectionZ=linear], [localTranslate=[linear, linear, linear]], [localTranslateX=linear], [localTranslateY=linear], [localTranslateZ=linear], [name=string], [nodeState=int], [pivot=[linear, linear, linear]], [pivotX=linear], [pivotY=linear], [pivotZ=linear], [random=float], [rotate=[angle, angle, angle]], [rotateX=angle], [rotateY=angle], [rotateZ=angle], [scale=[float, float, float]], [scaleX=float], [scaleY=float], [scaleZ=float], [translate=[linear, linear, linear]], [translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMoveVertex is undoable, queryable, and editable.
Modifies vertices of a polygonal object.
Translate, rotate or scale vertices in local or world space.
In query mode, return type is based on queried flag.
polyFlipEdge, polyMoveEdge, polyMoveFacet
caching, constructionHistory, localDirection, localDirectionX, localDirectionY, localDirectionZ, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, nodeState, pivot, pivotX, pivotY, pivotZ, random, rotate, rotateX, rotateY, rotateZ, scale, scaleX, scaleY, scaleZ, translate, translateX, translateY, translateZ, worldSpace
Long name (short name) |
Argument types |
Properties |
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localDirection(ld)
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[linear, linear, linear]
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This flag specifies the X axis for local space.
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3].
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localDirectionX(ldx)
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linear
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This flag specifies X coord for thr X axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localDirectionY(ldy)
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linear
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This flag specifies Y coord for thr X axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localDirectionZ(ldz)
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linear
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This flag specifies Z coord for thr X axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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localTranslate(lt)
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[linear, linear, linear]
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Local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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localTranslateX(ltx)
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linear
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Local translation X coord.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localTranslateY(lty)
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linear
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Local translation Y coord.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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localTranslateZ(ltz)
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linear
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Local translation Z coord : Move along the vertex normal.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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pivot(pvt)
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[linear, linear, linear]
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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pivotX(pvx)
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linear
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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pivotY(pvy)
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linear
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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pivotZ(pvz)
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linear
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
Local Values
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random(ran)
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float
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
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rotate(ro)
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[angle, angle, angle]
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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rotateX(rx)
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angle
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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rotateY(ry)
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angle
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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rotateZ(rz)
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angle
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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scale(s)
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[float, float, float]
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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scaleX(sx)
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float
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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scaleY(sy)
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float
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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scaleZ(sz)
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float
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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translate(t)
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[linear, linear, linear]
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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translateX(tx)
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linear
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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translateY(ty)
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linear
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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translateZ(tz)
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linear
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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worldSpace(ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
Global Values
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create a sphere.
cmds.polySphere( r=5, n='plg' )
# Move vertices as the scaling vector (1.0, 1.5, 1.0).
cmds.polyMoveVertex( 'plg.vtx[200:379]', 'plg.vtx[381]', s=(1.0, 1.5, 1.0) )
# Translate vertices as the vector (0.0, 2.0, 0.0).
cmds.polyMoveVertex( 'plg.vtx[200:379]', 'plg.vtx[381]', ty=2.0 )