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texMoveUVShellContext(
[object]
, [exists=boolean], [image1=string], [image2=string], [image3=string], [iterations=int], [mask=boolean], [position=boolean], [shellBorder=float])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texMoveUVShellContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a texture editor
move manip context.
Note that the above flags control the global behaviour of all texture
editor move manip contexts. Changing one context independently is not
allowed. Changing a context's behaviour using the above flags, will
change all existing texture editor move manip contexts.
string | (the name of the new context) |
In query mode, return type is based on queried flag.
exists, image1, image2, image3, iterations, mask, position, shellBorder
Long name (short name) |
Argument types |
Properties |
|
exists(ex)
|
boolean
|
|
|
Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
|
|
image1(i1)
|
string
|
|
|
First of three possible icons representing the tool
associated with the context.
|
|
image2(i2)
|
string
|
|
|
Second of three possible icons representing the tool
associated with the context.
|
|
image3(i3)
|
string
|
|
|
Third of three possible icons representing the tool
associated with the context.
|
|
iterations(it)
|
int
|
|
|
Sets or queries the number of iterations to perform.
|
|
mask(m)
|
boolean
|
|
|
Sets or queries masking on the shell.
|
|
position(p)
|
boolean
|
|
|
Returns the current position of the manipulator
|
|
shellBorder(sb)
|
float
|
|
|
Sets or queries the size of the shell border.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# To create a new move context:
cmds.texMoveUVShellContext()
# To query the position of the manipulator
cmds.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )