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Synopsis

texMoveUVShellContext( [object] , [exists=boolean], [image1=string], [image2=string], [image3=string], [iterations=int], [mask=boolean], [position=boolean], [shellBorder=float])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

texMoveUVShellContext is undoable, queryable, and editable.

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context's behaviour using the above flags, will change all existing texture editor move manip contexts.

Return value

string(the name of the new context)

In query mode, return type is based on queried flag.

Flags

exists, image1, image2, image3, iterations, mask, position, shellBorder
Long name (short name) Argument types Properties
exists(ex) boolean create
Returns true or false depending upon whether the specified object exists. Other flags are ignored.
image1(i1) string createqueryedit
First of three possible icons representing the tool associated with the context.
image2(i2) string createqueryedit
Second of three possible icons representing the tool associated with the context.
image3(i3) string createqueryedit
Third of three possible icons representing the tool associated with the context.
iterations(it) int queryedit
Sets or queries the number of iterations to perform.
mask(m) boolean queryedit
Sets or queries masking on the shell.
position(p) boolean query
Returns the current position of the manipulator
shellBorder(sb) float queryedit
Sets or queries the size of the shell border.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# To create a new move context:
cmds.texMoveUVShellContext()

# To query the position of the manipulator
cmds.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )