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textureDeformer(
selectionList
, [after=boolean], [afterReference=boolean], [before=boolean], [deformerTools=boolean], [direction=string], [envelope=float], [exclusive=string], [frontOfChain=boolean], [geometry=string], [geometryIndices=boolean], [ignoreSelected=boolean], [includeHiddenSelections=boolean], [name=string], [offset=float], [parallel=boolean], [pointSpace=string], [prune=boolean], [remove=boolean], [split=boolean], [strength=float], [vectorOffset=[float, float, float]], [vectorSpace=string], [vectorStrength=[float, float, float]])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
textureDeformer is undoable, queryable, and editable.
This command creates a texture deformer for the object.
The selected objects are the input geometry objects.
The deformer node name will be returned.
string | Texture deformer node name |
In query mode, return type is based on queried flag.
cluster, deformer, flexor, lattice, percent, sculpt, wire, wrinkle
after, afterReference, before, deformerTools, direction, envelope, exclusive, frontOfChain, geometry, geometryIndices, ignoreSelected, includeHiddenSelections, name, offset, parallel, pointSpace, prune, remove, split, strength, vectorOffset, vectorSpace, vectorStrength
Long name (short name) |
Argument types |
Properties |
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after(af)
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boolean
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If the default behavior for insertion/appending into/onto
the existing chain is not the desired behavior then this flag
can be used to force the command to place the deformer
node after the selected node in the chain even if
a new geometry shape has to be created in order to do so.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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afterReference(ar)
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boolean
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The -afterReference flag is used to specify deformer ordering in a hybrid way that
choses between -before and -after automatically. If the geometry being
deformed is referenced then the -after mode is used when adding the new deformer,
otherwise the -before mode is used. The net effect when using -afterReference to build
deformer chains is that internal shape nodes in the deformer chain will only
appear at reference file boundaries, leading to lightweight deformer networks that
may be more amicable to reference swapping.
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before(bf)
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boolean
|
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If the default behavior for insertion/appending into/onto
the existing chain is not the desired behavior then this flag
can be used to force the command to place the deformer
node before the selected node in the chain even if
a new geometry shape has to be created in order to do so.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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deformerTools(dt)
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boolean
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Returns the name of the deformer tool objects (if any)
as string string ...
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direction(d)
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string
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Set the deformation direction of texture deformer
It can only handle three types: "Normal", "Handle" and "Vector".
"Normal" each vertices use its own normal vector.
"Handle" all vertices use Up vector of the handle.
"Vector" each vertices use RGB color vector
strings.
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envelope(en)
|
float
|
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Set the envelope of texture deformer.
Envelope determines the percent
of deformation. The final result is
(color * normal * strength + offset) * envelope
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exclusive(ex)
|
string
|
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Puts the deformation set in a deform partition.
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frontOfChain(foc)
|
boolean
|
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This command is used to specify that the new deformer
node should be placed ahead (upstream) of existing deformer
and skin nodes in the shape's history (but not ahead of
existing tweak nodes). The input to the
deformer will be the upstream shape rather than the visible
downstream shape, so the behavior of this flag is the most
intuitive if the downstream deformers are in their reset
(hasNoEffect) position when the new deformer is added.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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geometry(g)
|
string
|
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The specified object will be added to the list of
objects being deformed by this deformer object, unless
the -rm flag is also specified. When queried, this flag
returns string string string ...
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geometryIndices(gi)
|
boolean
|
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Complements the -geometry flag in query mode. Returns
the multi index of each geometry.
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ignoreSelected(ignoreSelected)
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boolean
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Tells the command to not deform objects on the
current selection list
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includeHiddenSelections(ihs)
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boolean
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Apply the deformer to any visible and hidden objects in the selection list.
Default is false.
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name(n)
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string
|
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Used to specify the name of the node being created.
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offset(o)
|
float
|
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Set the offset of texture deformer.
Offset plus a translation on the final
deformed vertices.
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parallel(par)
|
boolean
|
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Inserts the new deformer in a parallel chain to any existing deformers in
the history of the object. A blendShape is inserted to blend the parallel
results together.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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pointSpace(ps)
|
string
|
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Set the point space of texture deformer.
It can only handle three strings: "World", "Local" and "UV".
"World" map world space to color space.
"Local" map local space to color space.
"UV" map UV space to color space.
strings.
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prune(pr)
|
boolean
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Removes any points not being deformed by the deformer in
its current configuration from the deformer set.
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remove(rm)
|
boolean
|
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Specifies that objects listed after the -g flag should
be removed from this deformer.
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split(sp)
|
boolean
|
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Branches off a new chain in the dependency graph instead
of inserting/appending the deformer into/onto an
existing chain.
Works in create mode (and edit mode if the deformer has
no geometry added yet).
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strength(s)
|
float
|
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Set the strength of texture deformer.
Strength determines how strong the
object is deformed.
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vectorOffset(vo)
|
[float, float, float]
|
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Set the vector offset of texture deformer.
Vector offset indicates the offset of the
deformation on the vector mode.
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vectorSpace(vsp)
|
string
|
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Set the vector space of texture deformer.
It can only handle three strings: "Object", "World" and "Tangent".
"Object" use color vector in object space
"World" use color vector in world space
"Tangent" use color vector in tangent space
strings.
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vectorStrength(vs)
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[float, float, float]
|
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Set the vector strength of texture deformer.
Vector strength determines how strong the
object is deformed on the vector mode.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polySphere(constructionHistory=True, object=True, radius=3.0)
# Deforms whatever is currently on the selection list
# and set the attributes value for the deformer node
cmds.textureDeformer(envelope=0.8, strength=1.0, offset=1.0, direction="Normal", pointSpace="World")