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Synopsis

textureDeformer [-after] [-afterReference] [-before] [-deformerTools] [-direction string] [-envelope float] [-exclusive string] [-frontOfChain] [-geometry string] [-geometryIndices] [-ignoreSelected] [-includeHiddenSelections] [-name string] [-offset float] [-parallel] [-pointSpace string] [-prune] [-remove] [-split] [-strength float] [-vectorOffset float float float] [-vectorSpace string] [-vectorStrength float float float] selectionList

textureDeformer is undoable, queryable, and editable.

This command creates a texture deformer for the object. The selected objects are the input geometry objects. The deformer node name will be returned.

Return value

stringTexture deformer node name

In query mode, return type is based on queried flag.

Related

cluster, deformer, flexor, lattice, percent, sculpt, wire, wrinkle

Flags

after, afterReference, before, deformerTools, direction, envelope, exclusive, frontOfChain, geometry, geometryIndices, ignoreSelected, includeHiddenSelections, name, offset, parallel, pointSpace, prune, remove, split, strength, vectorOffset, vectorSpace, vectorStrength
Long name (short name) Argument types Properties
-after(-af) createedit
If the default behavior for insertion/appending into/onto the existing chain is not the desired behavior then this flag can be used to force the command to place the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
-afterReference(-ar) createedit
The -afterReference flag is used to specify deformer ordering in a hybrid way that choses between -before and -after automatically. If the geometry being deformed is referenced then the -after mode is used when adding the new deformer, otherwise the -before mode is used. The net effect when using -afterReference to build deformer chains is that internal shape nodes in the deformer chain will only appear at reference file boundaries, leading to lightweight deformer networks that may be more amicable to reference swapping.
-before(-bf) createedit
If the default behavior for insertion/appending into/onto the existing chain is not the desired behavior then this flag can be used to force the command to place the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
-deformerTools(-dt) query
Returns the name of the deformer tool objects (if any) as string string ...
-direction(-d) string create
Set the deformation direction of texture deformer It can only handle three types: "Normal", "Handle" and "Vector". "Normal" each vertices use its own normal vector. "Handle" all vertices use Up vector of the handle. "Vector" each vertices use RGB color vector strings.
-envelope(-en) float create
Set the envelope of texture deformer. Envelope determines the percent of deformation. The final result is (color * normal * strength + offset) * envelope
-exclusive(-ex) string createquery
Puts the deformation set in a deform partition.
-frontOfChain(-foc) createedit
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape's history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet).
-geometry(-g) string queryeditmultiuse
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ...
-geometryIndices(-gi) query
Complements the -geometry flag in query mode. Returns the multi index of each geometry.
-ignoreSelected(-is) create
Tells the command to not deform objects on the current selection list
-includeHiddenSelections(-ihs) create
Apply the deformer to any visible and hidden objects in the selection list. Default is false.
-name(-n) string create
Used to specify the name of the node being created.
-offset(-o) float create
Set the offset of texture deformer. Offset plus a translation on the final deformed vertices.
-parallel(-par) createedit
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet).
-pointSpace(-ps) string create
Set the point space of texture deformer. It can only handle three strings: "World", "Local" and "UV". "World" map world space to color space. "Local" map local space to color space. "UV" map UV space to color space. strings.
-prune(-pr) edit
Removes any points not being deformed by the deformer in its current configuration from the deformer set.
-remove(-rm) editmultiuse
Specifies that objects listed after the -g flag should be removed from this deformer.
-split(-sp) createedit
Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet).
-strength(-s) float create
Set the strength of texture deformer. Strength determines how strong the object is deformed.
-vectorOffset(-vo) float float float create
Set the vector offset of texture deformer. Vector offset indicates the offset of the deformation on the vector mode.
-vectorSpace(-vsp) string create
Set the vector space of texture deformer. It can only handle three strings: "Object", "World" and "Tangent". "Object" use color vector in object space "World" use color vector in world space "Tangent" use color vector in tangent space strings.
-vectorStrength(-vs) float float float create
Set the vector strength of texture deformer. Vector strength determines how strong the object is deformed on the vector mode.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

polySphere -constructionHistory 1 -object 1 -radius 3.0;

// Deforms whatever is currently on the selection list
// and set the attributes value for the deformer node
textureDeformer -envelope 0.8 -strength 1.0 -offset 1.0 -direction "Normal" -pointSpace "World";