pymel.core.context.manipRotateContext

manipRotateContext(*args, **kwargs)

This command can be used to create, edit, or query a rotate manip context.

Flags:

Long Name / Short Name Argument Types Properties
activeHandle / ah int ../../../_images/query.gif ../../../_images/edit.gif
  Sets the default active handle for the manip. That is, the handle which should be initially active when the tool is activated. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - View rotation handle (outer ring) is active (default)
alignAlong / aa float, float, float ../../../_images/create.gif ../../../_images/edit.gif
  Aligns active handle along vector.
centerTrackball / ctb bool  
   
constrainAlongNormal / xn bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal.
currentActiveHandle / cah int ../../../_images/query.gif ../../../_images/edit.gif
  Sets the active handle for the manip. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - View rotation handle (outer ring) is active4 - Arc Ball is active
editPivotMode / epm bool ../../../_images/query.gif
  Returns true manipulator is in edit pivot mode
editPivotPosition / epp bool ../../../_images/query.gif
  Returns the current position of the edit pivot manipulator.
exists / ex bool ../../../_images/create.gif
  Returns true or false depending upon whether the specified object exists. Other flags are ignored.
image1 / i1 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  First of three possible icons representing the tool associated with the context.
image2 / i2 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Second of three possible icons representing the tool associated with the context.
image3 / i3 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Third of three possible icons representing the tool associated with the context.
lastMode / lm int ../../../_images/query.gif
  Returns the previous rotation mode.
manipVisible / vis bool ../../../_images/query.gif
  Returns true if the rotate manipulator is visible.
mode / m int ../../../_images/query.gif ../../../_images/edit.gif
  Arcball mode (0 - Object Space (default), 1 - World Space, 2 - Gimbal Mode, 3 - Custom Axis Orientation), 9 - Component Space
modifyTranslation / mt bool ../../../_images/query.gif ../../../_images/edit.gif
  When false, and an object is rotated about a point other than its rotate pivot, its rotateTranslate attribute is modified to put the object at the correct position. When true, its translate attribute is used instead. Default is false.
orientAxes / oa float, float, float ../../../_images/query.gif ../../../_images/edit.gif
  Orients manipulator rotating around axes by specified angles
orientObject / oo unicode ../../../_images/create.gif ../../../_images/edit.gif
  Orients manipulator to the passed in object/component
orientTowards / ot float, float, float ../../../_images/create.gif ../../../_images/edit.gif
  Orients active handle towards world point
pinPivot / pin bool ../../../_images/query.gif ../../../_images/edit.gif
  Pin component pivot. When the component pivot is set and pinned selection changes will not reset the pivot position and orientation.
pivotOriHandle / poh bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, the pivot manipulator will show the orientation handle during editing. Default is true.
position / p bool ../../../_images/query.gif
  Returns the current position of the manipulator.
postCommand / psc script ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command to be executed when the tool is exited.
postDragCommand / pod script, <type ‘unicode’> ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command and a node type. The command will be executed at the end of a drag when a node of the specified type is in the selection.
preCommand / prc script ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command to be executed when the tool is entered.
preDragCommand / prd script, <type ‘unicode’> ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command and a node type. The command will be executed at the start of a drag when a node of the specified type is in the selection.
preserveChildPosition / pcp bool ../../../_images/query.gif ../../../_images/edit.gif
  When false, the children objects move when their parent is rotated. When true, the worldspace position of the children will be maintained as the parent is moved. Default is false.
preserveUV / puv bool ../../../_images/query.gif ../../../_images/edit.gif
  When false, the uvs are not changes to match the vertex edit. When true, the uvs are edited to project to new values to stop texture swimming as vertices are moved.
reflection / rfl bool  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAbout / rab int  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAxis / rfa int  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionTolerance / rft float  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
rotate / ro float, float, float ../../../_images/query.gif ../../../_images/edit.gif
  Returns the rotation of the manipulator for its current orientation/mode.
snap / s bool  
   
snapPivotOri / spo bool ../../../_images/query.gif ../../../_images/edit.gif
  Snap pivot orientation. Modify pivot orientation when snapping the pivot to a component.
snapPivotPos / spp bool ../../../_images/query.gif ../../../_images/edit.gif
  Snap pivot position. Modify pivot position when snapping the pivot to a component.
snapRelative / sr bool  
   
snapValue / sv float  
   
tweakMode / twk bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, the manipulator is hidden and highlighted components can be selected and rotated in one step using a click-drag interaction.
useCenterPivot / ucp bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, use the center of the selection’s bounding box as the center of the rotation (for all objects).
useManipPivot / ump bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, use the manipulator’s center as the center of the rotation (for all objects).
useObjectPivot / uop bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, use each object’s pivot as the center of its rotation.
xformConstraint / xc unicode ../../../_images/query.gif ../../../_images/edit.gif
  none - no transform constraintedge - edge transform constraintsurface - surface transform constraintFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.manipRotateContext

Example:

import pymel.core as pm

# To create a new rotate context:
pm.manipRotateContext()
# Result: u'manipRotateContext2' #

# To query the mode of an existing context:
pm.manipRotateContext( 'manipRotateContext1', q=True, mode=True )
# Result: 0 #

# To edit an existing context to come up with the X axis
# handle active by default:
pm.manipRotateContext( 'manipRotateContext1', e=True, ah=0 )
# Result: u'manipRotateContext1' #