pymel.core.windows.toolButton¶
- toolButton(*args, **kwargs)¶
This command creates a toolButton that is added to the most recently created tool button collection unless the cl/collectionflag is used. It also attaches the named tool, activating it when this control is selected. By default, this control only handles one tool at a time. Using the t/toolflag to associate a new tool will simply override the previous attached tool. If you use the amt/allowMultipleToolsflag then you will be able to attach more than one tool with this control. Only one tool will be current within the control. To access the other tools press the right mouse button to display a popup menu containing all the tools associated with this control. If you set the piv/popupIndicatorVisibleflag then a small arrow will be drawn on the control to indicate that additional tools are attached to this control.
Flags:
Long Name / Short Name Argument Types Properties allowMultipleTools / amt bool Indicates whether this control will allow you to attach more than one tool. By default, this control accepts only one tool. You can add multiple tools by setting this flag to true. Only one tool will be current and displayed at any one time. Use the pop up menu attached to the right mouse button to view all the tools. annotation / ann unicode Annotate the control with an extra string value. backgroundColor / bgc float, float, float The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. changeCommand / cc script Command executed when the control’s state is changed. Note that this flag should not be used in conjunction with onCommand and offCommand. That is, one should either use changeCommand and test the state of the control from inside the callback, or use onCommand and offCommand as separate callbacks. collection / cl unicode To explicitly add a tool button to a tool collection. defineTemplate / dt unicode Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. docTag / dtg unicode Add a documentation flag to the control. The documentation flag has a directory structure like hierarchy. Eg. -dt render/multiLister/createNode/material doubleClickCommand / dcc script Command executed when the control is double clicked. dragCallback / dgc script Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ dropCallback / dpc script Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ enable / en bool The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. enableBackground / ebg bool Enables the background color of the control. exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. fullPathName / fpn bool Return the full path name of the widget, which includes all the parents height / h int The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. highlightColor / hlc float, float, float The highlight color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. image1 / i1 unicode image2 / i2 unicode image3 / i3 unicode This control supports three images. The image that best fits the current size of the control will be displayed. This flag applies the image to the current tool. imageOverlayLabel / iol unicode A short string (5 characters) label that will be displayed on top of the icon. isObscured / io bool Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. ltVersion / lt unicode This flag is used to specify the Maya LT version that this control feature was introduced, if the version flag is not specified, or if the version flag is specified but its argument is different. This value is only used by Maya LT, and otherwise ignored. The argument should be given as a string of the version number (e.g. 2013, 2014). Currently only accepts major version numbers (e.g. 2013 Ext 1, or 2013.5 should be given as 2014). manage / m bool Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default. noBackground / nbg bool Clear/reset the control’s background. Passing true means the background should not be drawn at all, false means the background should be drawn. The state of this flag is inherited by children of this control. numberOfPopupMenus / npm bool Return the number of popup menus attached to this control. offCommand / ofc script Command executed when the control is turned off. onCommand / onc script Command executed when the control is turned on. parent / p unicode The parent layout for this control. popupIndicatorVisible / piv bool Edit this flag to set the visibility of the popup tool indicator. The indicator is a simple image that appears in the top right corner of the button when more that one tool is associated with this control. This flag is queryable and true by default. popupMenuArray / pma bool Return the names of all the popup menus attached to this control. preventOverride / po bool If true, this flag disallows overriding the control’s attribute via the control’s right mouse button menu. select / sl bool Will set this button as the selected one. This flag also queries the select state of the control. style / st unicode The draw style of the control. Valid styles are iconOnly, textOnly, iconAndTextHorizontaland iconAndTextVertical. tool / t unicode The name of the tool to be attached to the button. If the tool specified is already attached to this button then it will be selected. Query this flag to return the current tool. This flag may be specified more than once to attach more than one tool. toolArray / ta bool This query only flag returns the names of all the tools attached to the toolButton control. toolCount / tc bool This query only flag return the number of tools attached to the toolButton control. toolImage1 / ti1 unicode, unicode toolImage2 / ti2 unicode, unicode toolImage3 / ti3 unicode, unicode This control supports three images. The image that best fits the current size of the control will be displayed. This flag applies the image to the specified tool. The first argument is the name of the tool and the second is the name of the image. When queried an array of tool icon pairs is returned. useTemplate / ut unicode Force the command to use a command template other than the current one. version / ver unicode Specify the version that this tool button feature was introduced. The argument should be given as a string of the version number (e.g. 2013, 2014). Currently only accepts major version numbers (e.g. 2013 Ext 1, or 2013.5 should be given as 2014). visible / vis bool The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). visibleChangeCommand / vcc script Command that gets executed when visible state of the control changes. width / w int The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.toolButton
Example:
import pymel.core as pm pm.window() # Result: ui.Window('window1') # pm.columnLayout() # Result: ui.ColumnLayout('window1|columnLayout92') # pm.toolCollection() # Result: ui.ToolCollection('window1|columnLayout92|toolCollection1') # pm.toolButton( tool='selectSuperContext', toolImage1=('selectSuperContext', 'aselect.xpm') ) # Result: ui.ToolButton('window1|columnLayout92|toolButton1') # pm.toolButton( tool='moveSuperContext', toolImage1=('moveSuperContext', 'move_M.xpm') ) # Result: ui.ToolButton('window1|columnLayout92|toolButton2') # pm.toolButton( tool='scaleSuperContext', toolImage1=('scaleSuperContext', 'scale_M.png') ) # Result: ui.ToolButton('window1|columnLayout92|toolButton3') # pm.showWindow() # example showing how to create tool buttons for artisan tools # # create the contexts selectCtx = pm.artSelectCtx() puttyCtx = pm.artPuttyCtx() setPaintCtx = pm.artSetPaintCtx() pm.window() # Result: ui.Window('window2') # pm.gridLayout() # Result: ui.GridLayout('window2|gridLayout3') # pm.toolCollection() # Result: ui.ToolCollection('window2|gridLayout3|toolCollection2') # # create the tool buttons using the contexts returned pm.toolButton( amt=True, piv=True, doubleClickCommand='pm.toolPropertyWindow()', tool=(selectCtx, puttyCtx, setPaintCtx), toolImage1=(selectCtx, 'artSelect.xpm'), toolImage2=(puttyCtx, 'putty.png'), toolImage3=(setPaintCtx, 'paintSetMembership.png') ) pm.showWindow()