pymel.core.windows.viewManip

viewManip(*args, **kwargs)

Mel access to the view cube manipulator. In query mode, return type is based on queried flag.

Flags:

Long Name / Short Name Argument Types Properties
bottomLeft / bl bool ../../../_images/create.gif ../../../_images/query.gif
  Positions the cube in the bottom left of the screen.
bottomRight / br bool ../../../_images/create.gif ../../../_images/query.gif
  Positions the cube in the bottom right of the screen.
compassAngle / ca float ../../../_images/create.gif ../../../_images/query.gif
  Angle (in degrees) to rotate the compass.
dragSnap / ds bool ../../../_images/create.gif ../../../_images/query.gif
  Enable snapping of orbit direction to view cube part directions during drag operation.
drawCompass / dc bool ../../../_images/create.gif ../../../_images/query.gif
  Show compass below the view cube.
fitToView / ftv bool ../../../_images/create.gif
  Fits the scene bounding box to the active view.
frontParameters / fp unicode  
   
goDefault / gd bool  
   
goHome / gh bool  
   
homeParameters / hp unicode  
   
levelCamera / lc bool ../../../_images/create.gif
  Flattens the camera view rotation relative to the ground plane.
minOpacity / mo float ../../../_images/create.gif ../../../_images/query.gif
  Opacity level (in range [0,1]) on view cube when the cursor is away from it (it is fully opaque when the cursor is in the view cube area).
namespace / ns unicode  
   
postCommand / p unicode  
   
preCommand / pr unicode  
   
preserveSceneUp / psu bool  
   
resetFront / rf bool  
   
resetHome / rh bool  
   
restoreCenter / rc bool ../../../_images/create.gif
  Repositions the pivot point for orbiting/tumbling the scene to the center of the scene’s bounding box.
selectionLockParameters / slp unicode  
   
setFront / sf bool  
   
setHome / sh bool  
   
size / s unicode ../../../_images/create.gif ../../../_images/query.gif
  Set or query the size of the View Cube, which can be one of tiny, small, normal, largeor auto. When set to autothe View Cube will be automatically set to the size most appropriate for the view.
toggleSelectionLock / tsl bool  
   
topLeft / tl bool ../../../_images/create.gif ../../../_images/query.gif
  Positions the cube in the top left of the screen.
topRight / tr bool ../../../_images/create.gif ../../../_images/query.gif
  Positions the cube in the top right of the screen.
visible / v bool ../../../_images/create.gif ../../../_images/query.gif
  Shows/hides the view manip.
zoomToFitScene / zf bool ../../../_images/create.gif ../../../_images/query.gif
  Zoom the camera during animated transitions to fit the scene object in the viewport. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.viewManip

Example:

import pymel.core as pm

#Position the view cube in the top left of the screen and set it to fully opaque
pm.viewManip(topLeft=True, minOpacity=1)