#include <adskShader.h>#include "adskShaderSDKNamespaceBegin.h"#include "adskShaderSDKNamespaceEnd.h"
Classes | |
| struct | PassShaderBaseParameters |
| Data structure used for storing the baseline parameters for pass shaders. More... | |
| class | PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION > |
| Pass shader base class. More... | |
| class | PassShaderEyeRayFilter< PassShaderParameters > |
| Filter class for pass shaders that only evaluate on eye rays in the tile rendering stage. More... | |
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