, including all inherited members.
| computeAmbientResult(const miColor &pAmbientColor, const miColor &pColor) const | ShaderHelper< ShaderParameters > | [inline] |
| computeDiffuseAreaLightFactor(miVector &pBumpNormal, void *pLightBlindData) const | ShaderHelper< ShaderParameters > | [inline] |
| computeHideSource() const | ShaderHelper< ShaderParameters > | [inline] |
| computeSpecularAreaLightFactor(miVector &pBumpNormal, void *pLightBlindData) const | ShaderHelper< ShaderParameters > | [inline] |
| computeSpecularGlow() const | ShaderHelper< ShaderParameters > | [inline] |
| computeTranslucence(miScalar pDotNL, miVector &pLightDirection, miScalar pTranslucence, miScalar pTranslucenceFocus, miScalar pTranslucenceDepth, void *pLightBlindData) const | ShaderHelper< ShaderParameters > | [inline] |
| computeTransparency() const | ShaderHelper< ShaderParameters > | [inline] |
| computeTransparencyForShadow(miColor &pResTransp, miBoolean pHideSource) const | ShaderHelper< ShaderParameters > | [inline] |
| evaluateParameters() | ShaderHelper< ShaderParameters > | [inline] |
| getReflectedColor() const | ShaderHelper< ShaderParameters > | [inline] |
| setASQWeight(MayabaseState *&MBS, BRDFComponent &bc, const miColor &pColor, const miColor &pTransparency, miScalar &pGlowIntensity) const | ShaderHelper< ShaderParameters > | [inline] |
| setupMayaBumpMapping() const | ShaderHelper< ShaderParameters > | [inline] |
| ShaderHelper(miState *pState, ShaderParameters *pParameters) | ShaderHelper< ShaderParameters > | [inline] |
| ~ShaderHelper() | ShaderHelper< ShaderParameters > | [inline] |