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Here is a list of all documented class members with links to the class documentation for each member:

- a -

  • adjustBeautyResult() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • adjustFinalResult() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • adjustForSamples() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >

- b -

  • badEndian() : MIDataPtr< DataStruct >

- c -

  • color : RampColorEntry
  • ColorOperationShader() : ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION >
  • compositedValue : FrameBufferAccumulator
  • computeAmbientResult() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeDiffuseAreaLightFactor() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeHideSource() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeShadows : FrameBufferInfoData
  • computeSpecularAreaLightFactor() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters > , SpecularShaderHelper< ShaderParameters >
  • computeSpecularGlow() : LambertianShaderHelper< ShaderParameters > , ShaderHelper< ShaderParameters >
  • computeTranslucence() : LambertianShaderHelper< ShaderParameters > , ShaderHelper< ShaderParameters >
  • computeTransparency() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeTransparencyForShadow() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • count : PassTypeInfo
  • currentValue : FrameBufferAccumulator

- d -

  • DefaultAmbientComponent() : DefaultAmbientComponent< ParameterType, ShaderHelper >
  • DefaultAmbientMaterialColorComponent() : DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
  • DefaultCustomComponent() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • DefaultDiffuseComponent() : DefaultDiffuseComponent< ParameterType, ShaderHelper >
  • DefaultDiffuseMaterialColorComponent() : DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
  • DefaultIncandescenceComponent() : DefaultIncandescenceComponent< ParameterType, ShaderHelper >
  • DefaultIndirectComponent() : DefaultIndirectComponent< ParameterType, ShaderHelper >
  • DefaultReflectionComponent() : DefaultReflectionComponent< ParameterType, ShaderHelper >
  • DefaultRefractionComponent() : DefaultRefractionComponent< ParameterType, ShaderHelper >
  • DefaultScatterComponent() : DefaultScatterComponent< ParameterType, ShaderHelper >
  • DefaultSpecularComponent() : DefaultSpecularComponent< ParameterType, ShaderHelper >
  • DefaultSpecularReflectionComponent() : DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >

- e -

  • entries : RampColor , RampFloat
  • evaluateParameters() : SpecularShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters > , ShaderHelper< ShaderParameters >
  • exit() : Shader< ShaderParameters, ShaderHelper, VERSION >

- f -

  • flags : FrameBufferAccumulator , FrameBufferInfo
  • floatValue : RampFloatEntry
  • frameBufferName : FrameBufferInfoData
  • FrameBufferWriteFactor : BaseShaderParameters
  • FrameBufferWriteFlags : BaseShaderParameters
  • FrameBufferWriteOperation : BaseShaderParameters

- g -

  • get() : MIDataPtr< DataStruct >
  • getReflectedColor() : SpecularShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters > , ShaderHelper< ShaderParameters >

- h -

  • hiddenReflect : FrameBufferInfoData
  • hiddenRefract : FrameBufferInfoData
  • hiddenShadows : FrameBufferInfoData
  • holdout : FrameBufferInfoData

- i -

  • i_entries : RampColor , RampFloat
  • id : FrameBufferInfo
  • init() : Shader< ShaderParameters, ShaderHelper, VERSION >
  • integerUserParameter1 : FrameBufferInfo , FrameBufferInfoData
  • interp : RampFloatEntry , RampColorEntry
  • isNull() : MIDataPtr< DataStruct >

- l -

  • LambertianShaderHelper() : LambertianShaderHelper< ShaderParameters >
  • lightFilter : FrameBufferInfo
  • lightFilterAccumulator : FrameBufferInfo
  • lightIrradiance : FrameBufferInfo
  • lightSampleAccumulator : FrameBufferInfo

- m -

  • Material() : Material< MaterialParameters, ShaderHelper, VERSION >
  • maxReflectionLevel : FrameBufferInfo , FrameBufferInfoData
  • maxRefractionLevel : FrameBufferInfo , FrameBufferInfoData
  • mDestructorParameters : Shader< ShaderParameters, ShaderHelper, VERSION >
  • mDestructorState : Shader< ShaderParameters, ShaderHelper, VERSION >
  • mEncodingIndex : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • mFrameBufferID : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • mFrameBufferWriteFactor : Material< MaterialParameters, ShaderHelper, VERSION >
  • mFrameBufferWriteFlags : Material< MaterialParameters, ShaderHelper, VERSION >
  • mFrameBufferWriteOperation : Material< MaterialParameters, ShaderHelper, VERSION >
  • MIDataPtr() : MIDataPtr< DataStruct >
  • minReflectionLevel : FrameBufferInfo , FrameBufferInfoData
  • minRefractionLevel : FrameBufferInfo , FrameBufferInfoData
  • mPassComputation : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • mScatterData : Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >

- n -

  • n_entries : RampColor , RampFloat

- o -

  • opacity : FrameBufferAccumulator
  • operator bool() : MIDataPtr< DataStruct >
  • operator()() : DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper > , DefaultSpecularComponent< ParameterType, ShaderHelper > , PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION > , PassShaderEyeRayFilter< PassShaderParameters > , Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > , DefaultReflectionComponent< ParameterType, ShaderHelper > , Shader< ShaderParameters, ShaderHelper, VERSION > , Material< MaterialParameters, ShaderHelper, VERSION > , DefaultAmbientComponent< ParameterType, ShaderHelper > , DefaultCustomComponent< ParameterType, ResultType, ShaderHelper > , DefaultIncandescenceComponent< ParameterType, ShaderHelper > , DefaultIndirectComponent< ParameterType, ShaderHelper > , DefaultScatterComponent< ParameterType, ShaderHelper > , DefaultSpecularReflectionComponent< ParameterType, ShaderHelper > , DefaultRefractionComponent< ParameterType, ShaderHelper > , ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION > , DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper > , DefaultDiffuseComponent< ParameterType, ShaderHelper >
  • operator->() : MIDataPtr< DataStruct >
  • operator=() : MIDataPtr< DataStruct >
  • operator[]() : MIDataPtr< DataStruct >

- p -

  • params : LambertianShaderHelper< ShaderParameters >
  • passEncoding : adskInstanceParameters
  • PassShader() : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • PassShaderEyeRayFilter() : PassShaderEyeRayFilter< PassShaderParameters >
  • position : RampColorEntry , RampFloatEntry

- r -

  • reflectedColor : SpecularShaderHelper< ShaderParameters >
  • reflectHidden : FrameBufferInfoData
  • refractHidden : FrameBufferInfoData

- s -

  • set() : MIDataPtr< DataStruct >
  • setASQWeight() : ShaderHelper< ShaderParameters > , SpecularShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • setupMayaBumpMapping() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • Shader() : Shader< ShaderParameters, ShaderHelper, VERSION >
  • ShaderHelper() : ShaderHelper< ShaderParameters >
  • shortCircuitShading() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • specularColor : SpecularShaderHelper< ShaderParameters >
  • SpecularShaderHelper() : SpecularShaderHelper< ShaderParameters >
  • stack : FrameBufferInfo
  • start : PassTypeInfo
  • state : LambertianShaderHelper< ShaderParameters >
  • Surface() : Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >

- t -

  • transparency : FrameBufferState
  • transparentAttenuation : FrameBufferInfoData

- u -

  • unbind() : MIDataPtr< DataStruct >
  • useTransparency : FrameBufferInfoData

- v -

  • version() : Shader< ShaderParameters, ShaderHelper, VERSION >

- w -

  • writeToFrameBuffers() : Material< MaterialParameters, ShaderHelper, VERSION >

- ~ -

  • ~ColorOperationShader() : ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION >
  • ~DefaultAmbientComponent() : DefaultAmbientComponent< ParameterType, ShaderHelper >
  • ~DefaultAmbientMaterialColorComponent() : DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
  • ~DefaultCustomComponent() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • ~DefaultDiffuseComponent() : DefaultDiffuseComponent< ParameterType, ShaderHelper >
  • ~DefaultDiffuseMaterialColorComponent() : DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
  • ~DefaultIncandescenceComponent() : DefaultIncandescenceComponent< ParameterType, ShaderHelper >
  • ~DefaultIndirectComponent() : DefaultIndirectComponent< ParameterType, ShaderHelper >
  • ~DefaultReflectionComponent() : DefaultReflectionComponent< ParameterType, ShaderHelper >
  • ~DefaultRefractionComponent() : DefaultRefractionComponent< ParameterType, ShaderHelper >
  • ~DefaultScatterComponent() : DefaultScatterComponent< ParameterType, ShaderHelper >
  • ~DefaultSpecularComponent() : DefaultSpecularComponent< ParameterType, ShaderHelper >
  • ~DefaultSpecularReflectionComponent() : DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >
  • ~LambertianShaderHelper() : LambertianShaderHelper< ShaderParameters >
  • ~Material() : Material< MaterialParameters, ShaderHelper, VERSION >
  • ~MIDataPtr() : MIDataPtr< DataStruct >
  • ~PassShader() : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • ~Shader() : Shader< ShaderParameters, ShaderHelper, VERSION >
  • ~ShaderHelper() : ShaderHelper< ShaderParameters >
  • ~SpecularShaderHelper() : SpecularShaderHelper< ShaderParameters >
  • ~Surface() : Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >

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