Use this to paint multiple strokes randomly on a NURBS or polygonal surface. The random settings are based on the options specified below. For more information, see Automatically paint multiple strokes on a surface.
In the Modeling menu set, select to open the Auto Paint Random window, which provides the following options:
Sets the number of lines to draw in U and V to define the grid.
Set a value to randomize the offset for the stroke from the grid center. A value of 1.0 makes the offset totally random within the grid.
Set the length of the strokes relative to the grid. A value of 1.0 is the size of a grid cell.
Sets the Sample Density attribute of the created strokes. Higher values result in smoother strokes and a greater tube density. For more information see Modify stroke settings for existing strokes.
Sets a range of Surface Offset values. The Surface Offset for created strokes is randomized between these values. You could use this, for example, to create a cloud of strokes about a surface. For details on Surface Offset, see Set up to paint in 3D.
Turn this option on to clip the strokes to the surface. When this option is off, the strokes can go outside the boundaries of the grid.
Modulates the Sample Density for the created strokes based on the length of the stroke path curves (curves on surface). This helps keep tubes more evenly distributed.
Turn this option on to make all strokes share one brush. When this brush is off, a separate brush is created for each stroke. For information on brush sharing, see Make strokes share or unshare the same brush.