Use these options to set what happens when you select File > Save Scene As or press Ctrl+Shift+S.
Sets the file type to mayaBinary or mayaAscii. The default is mayaAscii.
Adds the file extension .ma to Maya ASCII filenames and .mb to Maya Binary filenames.
Lets you determine how Maya saves file textures created with the 3D Paint Tool when you save a scene.
Saves different versions of the file textures when you save different versions of a scene. Use this setting if you are working on different iterations or versions of the file texture.
Saves file textures only if the painted character is not referenced. When this option is selected, Maya uses the file textures from the referenced file, even if you save the scene with a new name. If the character is not referenced and you save a copy of the scene with this option selected, Maya creates a copy of the file textures.
Does not save a new file texture. Use this setting if you are no longer changing the file textures and want to continue to use the saved file textures, even if you save the scene with a new name. This prevents multiple copies of the textures from accumulating.
This refers to the jiggle deformer requiring disk cache, which is implemented as a DG node and gets updated during a file save.
Creates a copy of the jiggle disk cache file when the scene is saved for the first time or saved to a new name. The cache file name corresponds with the scene file name. This is the default.
Does not save a copy of the jiggle disk cache file. Use this option to prevent the copy from being created and save disk space.
The Project Window includes a Disk Cache option in the list of Primary Project Locations. This lets you set the default location in which to store the jiggle deformer cache files.
Prevents the file from being edited whenever it is referenced from other scene files.
Displays the full names of node attributes.
These are the same as in Save Scene Options. See Create thumbnails and playblasts for scene files for information on using these options.