Select File > New Scene > to set the New Scene Options.
Opens a saved scene from disk.
Select File > Open Scene > to set the Open Options.
To open a file that was created in an earlier version of Maya, ensure the Ignore Version preference is turned on in the Files/Projects preferences.
Select File > Save Scene > to set the Save Scene Options.
Select File > Save Scene As > to set the Save Scene As Options.
Lets you save a version of the current file with a new, incremented name.
By default, the incremented name uses the following format: <root>.0001.mb. For example, if the current file is named MyFile.mb, the first incremented file is named MyFile.0001.mb. See also Save versions of a file.
Places the current file into a .zip file along with its related dependencies. For a full list of these dependencies, see Archive a scene.
Select File > Archive Scene > to set the Archive Scene Options.
Saves your preferences to their default location.
See also Directly modify the settings files.
A progress bar displays as Maya optimizes the scene. You can interrupt the operation by pressing Esc. You can view a report of all the results of the optimization in the Script Editor.
Select File > Optimize Scene Size > to open these options and specify the types of information to remove when you run File > Optimize Scene Size. You can also perform individual optimizations using the Optimize Now buttons.
Select File > Import > to set the Import Options.
Select File > Export All > to set Export All/Export Selection Options.
Select File > Export Selection > to set Export All/Export Selection Options.
Only available if you have matching versions of Maya and 3ds Max. Sends the contents of the current scene to 3ds Max.
Select File > Send to 3ds Max> to set the Send to 3ds Max Options.
Only available if you have matching versions of Maya and Softimage. Sends the contents of the current scene to Softimage.
Select File > Send to Softimage> to set the Send to Softimage Options.
Only available if you have matching versions of Maya and MotionBuilder. Sends the contents of the current scene to MotionBuilder.
Select File > Send to MotionBuilder> to set the Send to MotionBuilder Options.
Only available if you have matching versions of Maya and Mudbox. Sends the contents of the current scene to Mudbox.
Opens a new scene in Mudbox, and sends the selected objects. If you have selected objects in the scene, only those objects are sent; otherwise, the entire scene is sent.
This option launches Mudbox if it is not already running. If running, Mudbox prompts you to save to the current scene or cancel.
Available only if Mudbox is running. Updates the Mudbox scene by sending the current selection. If no objects are selected, this option sends the same selection that was previously sent.
Available only if Mudbox is running. Sends the current selection to Mudbox. Any selected objects that have already been sent are duplicated in the Mudbox scene.
Selects objects that were previously sent to Mudbox. If you have previously sent multiple objects at the same time, this option selects all of those objects. However, if you have sent multiple objects separately, this option selects only the most recently sent object.
This option is a convenient way to see which objects are already being shared, and to choose which objects to add to the selection.
Available only when you install and load the DCC link plug-in that ships with Stingray. See Enable Stingray and PhysX plug-ins for Maya.
Lets you export assets directly to a Stingray project. Select whether you want to export All or only Selected objects, and use the option box to set whether Overwrite Materials is on during export. See also Send assets to Stingray.
Lets you export a scene directly to your Unity project using the FBX file format. See Export a scene to Unity.
Lets you export a scene directly to your Unreal project using the FBX file format. See also Export a scene to Unreal.
Opens the Game Exporter, which lets you export game assets efficiently, using the FBX format. See also Export animation clips with Game Exporter, Export a model with Game Exporter.
Opens the Cloud Import and Export Options, which let you export a scene directly to a cloud storage solution, such as A360, or DropBox. See Import and export files on the cloud.
Sends a 3D model to Print Studio where you can set it up for 3D printing - see Send objects to Print Studio.
Select File > Export to Offline File > to set the Export to Offline File Options.
References the edits from the file you select and applies them to the reference node selected in the Outliner or Reference Editor. Maya applies edits by matching each nodename.attribute in the edit file to the file it's being applied to.
For example, you can export a reference edit for pSphere1.translateX in the scene sphere.ma. This edit is saved in the reference file as <main>:sphere_pSphere1.translateX. You can then apply this edit to the scene ball.ma so that ball:pSphere1.translateX is edited.
Select File > Assign Offline File > to set the Assign Offline File Options. See also Assign an offline file.
Select File > Create Reference > to set Reference Options.
Opens the Reference Editor.
By default, uses FCheck to view the image you select. You can change this option in the Application preferences (Window > Settings/Preferences > Preferences).
By default, uses FCheck to view the sequence of images you select. You can change this viewer in the Application preferences. (See also Specify default media players.)
Opens the Project window. In the Project Window you can create new Maya projects and edit the file locations and names of existing projects.
See also Organize files into projects.
Lets you specify the current project to work in.
Specifying a project lets you group together all the different files needed for a scene or group of related scenes.
Lists recently saved scene files. Clicking a scene file in this list will load that file, closing the current scene. See also Open recently saved files.
Lists recently opened projects. Selecting a project folder name in this list sets that folder as the current project. See also Organize files into projects.
Exits Maya.
If you have saved your scene immediately before selecting, Maya exits. If you have not recently saved your scene, a message prompts you to save before exiting.