strokeShape node

These are the attributes in the strokeShape node you set when working with Paint Effects.

Related topics

End Bounds

These are the stroke Shape attributes in the End Bounds section.

Min Clip

Specify the point along the stroke that defines the beginning of the stroke segment. When the Min Clip value is 0, the beginning of the stroke is not clipped.

Max Clip

Specify the point along the stroke that defines the end of the stroke segment. When the Max Clip value is 1, the end of the stroke is not clipped.

Normal Direction

These are the stroke Shape attributes in the Normal Direction section.

Use Normal

Turn on Use Normal to use the normal defined by the coordinates set below the option. If Use Normal is off, strokes painted on objects use the surface normals, strokes not painted on objects use stroke path curve normals.

Normal

Specify the direction of the normal. This normal is used only when Use Normal is turned on.

Pressure Mappings

These are the stroke Shape attributes in the Pressure Mappings section.

Pressure Scale

Use this graph to edit the line width along a stroke (as well as other pressure controlled attributes). This is great for tapering strokes and getting a “sketching” look.

Pressure Map 1, 2, and 3

Select which value you want to map to pressure. You do not need to map all three brush attributes to stylus pressure. Select Off for no pressure sensitivity.

Pressure Min 1, 2, and 3

Set the minimum pressure at which the pressure mapping will start to take effect. The minimum attribute value that you can paint is determined by multiplying the Pressure Min by the value set for the mapped attribute. For example, if you map Tube Length to pressure, and the tube length for the stroke is 3, and the Pressure Min is 0.5, no matter how lightly you press on the stylus, the tube length will never be less than 3 x 0.5, or 1.5. Use the lowest minimum pressure possible to increase the range of the mapping.

Pressure Max 1, 2, and 3

Set the maximum pressure at which the pressure mapping will take effect. The maximum attribute value that you can paint is determined by multiplying the Pressure Max by the value set for the mapped attribute. For example, if you map Tube Length to pressure, and the tube length for the stroke is 3, and the Pressure Max is 2, when you press as hard as possible, the tube length will be 3 x 2, or 6.

Input Curves

These are the stroke Shape attributes in the Input Curves section.

Path Curve

This contains an array of curves to use as the stroke path, along with a number of points to sample along each curve. The curves are sampled in the order they appear in this list to produce a single set of output points and normals which define a poly line path for the Paint Effects stroke. By default the resulting points will correspond to the list of points sampled while you painted the stroke. If the stroke crossed multiple surfaces there will be a separate curve created each time you paint across a surface boundary.

Mesh Output

These are the stroke Shape attributes in the Mesh Output section.

Color Per Vertex

Use this to control the color per vertex. The default is None. Other options in the drop-down list include Color and Illuminated.

Hard Edges

When turned on, this affects the lighting of the object and makes the edges around tubes hard when using the Brush Type.

Output Quads

Output to quads or triangles. The default is off, defaulting output to triangles.

Poly Limit

This value indicates that when converting the Paint Effects stroke to polygons, it should stop after it has reached approximately this number of faces. This can be used to avoid creating excessively large meshes that could cause you to run out of memory. The default is 100 000. A value of 0 indicates no limit.

Camera Point

If Forward Twist is turned on, then when you convert Paint Effects to polygons the perspective camera is connected to this attribute so you can maintain the twist on the polygons when the view changes.

Mesh Vertex Details

These are the stroke Shape attributes in the Mesh Vertex Details subsection of the Mesh Output section.

Main Vertex Buffer, Leaf Vertex Buffer, Flower Vertex Buffer

These attributes keep track of how many vertices were created the last time the polygon mesh was evaluated. They are used to preallocate the right amount of memory.

NURBS Output

These are the attributes in the NURBS Output section.

Degree

The degree of the final generated output curve.

Curve Align

This enables tangent continuity across output curves where branches meet.