In the
Preview Settings section, click the
icon beside
Primitive Color.
In the menu that appears, select
Reset to Slider.
Set
Primitive Color to 0.
Open the
Hypershade (Window > Rendering Editors > Hypershade).
In the
Hypershade under the
Materials tab, locate the XGen hair shader assigned to the Description you want to render.
Tip:
If you have more than one Description in your scene, you can determine which instance of the shader is assigned to the Description you want to render. To do this, right-click the shader''s color swatch and select
Select Objects With Material Selection from the menu that appears. The Description is selected in the
Outliner.
Double-click the XGen hair shader assigned to your Description.
The shader attributes appear in the
Attribute Editor.
In the
Attribute Editor, click the color swatches for
Diffuse Color,
Specular Color, and
Back Color
to set the colors.
Your hair renders with these color settings.
In the
Preview/Output tab of the
XGen window, ensure the following
Output Settings are set:
Operation:
Render
Renderer: mental ray.
In the
mental ray Settings section set
Setup Geoshaders to
Manually.