This node contains settings to control dynamic constraints on Nucleus objects. These settings include constraint methods, connection settings, and strength settings.
Sometimes you may want to constrain parts of your clothing to your character so it doesn’t fall off. You can do this using constraints. For example, you can use constraints to make sure the pants of your character stay on, or to keep straps on a dress attached to the shoulders.
In addition, you can use constraints to pin clothing together or attach items such as buttons or pockets.
When on, activates the dynamic constraints. Enable is on by default.
You can use this attribute to activate and deactivate the dynamic constraint as necessary, without the constrained cloth snapping back to the start position if it is animated. This means that the constraint links are automatically reformed when the constraint is reactivated, and the Rest Length is automatically adjusted to the distance at the time the constraint is reactivated.