The Autodesk® FBX® plug-in lets Maya read and write FBX files. The FBX file format acts as an interchange hub between most 3D software, regardless of software vendor or computer platform.
The FBX Plug-in lets you exchange data between Maya, Autodesk® MotionBuilder®, Autodesk® 3ds Max®, and Autodesk® Mudbox®, preserving the data’s overall behavior, so you can integrate all these products into a single pipeline. For example, using FBX you can exchange animation data and character rigs between Maya and MotionBuilder, or point data between Maya and MotionBuilder and 3ds Max.
The FBX plug-in is installed automatically with Maya, and loads by default on startup. If you have previously unloaded this plug-in, you can load it by doing the following:
For more information, see Plug-in Manager.
In the Maya Help, see Importing FBX files into Maya and Exporting from Maya to an FBX file.