Note:
FBX does not support the export of every Maya attribute, for example the SmoothDrawType attribute. If the FBX plug-in encounters an attribute that it does not support when exporting, it resets the attribute to its default value on re-import.
To export your Maya scene:
- Launch Maya.
- Select File > Export All, or File > Export Selection. The Export All, or Export Selection dialog box appears.
- Select FBX from File of Type menu.
Note:
If you do not see the FBX file extension in the File of Type menu, activate fbxmaya.mll in Maya's Plug-in Manager.
- Enter a name for the FBX file you want to export.
- The FBX Export options appear at the right of the Maya Export dialog box.
- Set the export options you want to use or select a preset from the Presets menu. The Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow. The Autodesk MotionBuilder preset contains options set for character animation using Maya and MotionBuilder.
See Import Presets Options for more information about presets.
- Click Export in the Maya Export dialog box.
Note: To cancel the export process, press ESC.
- If conversions or errors occur during the export process, the Warning Manager reports them at the end of the export process. See Show/Hide Warning Manager for information about the Warning Manager.
Note:
There is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.