Use the Model tab of the Game Exporter (File > Game Exporter) to quickly export a static model or skinned mesh.
You can specify whether to export multiple objects into a single FBX file, or save each object or hierarchy into its own FBX file.
(For information on adding your own presets, see Create a Game Exporter preset.)
If you have a selection set for the models you want to export, you can also select Export Object Set, then select the set itself.
For example, you can use these options to set whether to include blendshapes in the exported file.
This exports the model, based on the Filename and Path location you set.