The
Layout feature automatically repositions UV shells so they don’t overlap in UV texture space and maximizes the spacing and fit between them. This is useful for ensuring that the UV shells occupy their own separate UV texture space. For example, if you are applying Fur to a surface, the UV texture coordinates on a given shell must not overlap.
In general, you should keep UV shells separated for convenience and clarity, but it is not absolutely necessary. For example, you may want the UV shells to overlap so different faces use the same region of a texture.
You can also use the
Layout feature to
- Scale or stretch the UV shells to fit within the 0 to 1 coordinates of the
UV Editor. This is useful if you need to maximize the texture space used when creating a texture map. For example, when using 3D Paint.
- Flip UV shells that correspond to opposite sides of a model. This automatically corrects the orientation of the UV shell if the UV winding order is incorrect. See
Display UV winding order.
- Arrange the UV layout of multiple selected objects simultaneously. This improves your efficiency when you need to quickly sort the UVs for multiple objects within the
UV Editor, or when multiple objects need to share different parts of the same texture.
By default, when Layout is used with multiple objects, the UVs for each object are placed individually. As a result, they overlap each other within the
UV Editor. This saves you the work of having to lay out each UV set individually. When the
Layout Multiple Objects option is set to
Non-Overlapping, the UVs are laid out as if all of the objects were combined as one.
The
Layout feature is also available from within the
UV Editor by selecting
Polygons > Layout from the
UV Editor’s menu bar.
Note: Before using
Layout you should already have performed the necessary UV projection mapping or
Automatic Mapping. That is, the
Layout feature will only arrange existing UV texture coordinates, it will not create them.
To lay out UVs for multiple objects simultaneously
- Select the objects or faces whose UVs you want to lay out.
- Select
UV > UV Editor to display the
UV Editor.
- In the
UV Editor, select
.
The
Layout UVs Options window appears.
- In the
Layout UVs Options window set the following options depending on your required outcomes:
- Set
Layout objects to
Per Object (overlapping) (default) when you require multiple object’s UVs to overlap within the UV texture space.
- Set
Layout objects to
Single or Multiple Objects (non-overlapping) when you require the UVs to be separated. This is useful when you need each UV set to be separate and distinct from each other.
- Set
Prescale to
Object to maximize the spacing and fit between the UV shells.
- Set the
Shell Stacking option to adjust the spacing between UV shells by specifying how the bounding shape for the UV shells will be described. In general, the UV layout will have more space when the
Bounding Box option is set, and less space when the Shape option is set. When the
Scale Mode is set to
Uniform the shells are scaled to make optimal use of the UV texture space.
- Click
Apply to perform the layout operation or
Layout UVs if you want to perform the operation and close the
Layout UVs Options window.