Editing UVs
Topics in this section
Display UVs
Select UVs
Select UV shells
Select component loops in the UV Editor
Select edge rings in the UV Editor
Convert an existing UV selection to another type
Display a subset of UVs
Move, rotate, and scale UVs
Dolly or track within the UV Editor
Display a texture behind the UVs
Delete UVs
Update a texture image after UV modification
Use the UV Editor grid
Save an image of the UV layout
Modify UVs using the UV Lattice Tool
Modify UVs using the UV Smudge Tool
Separate and attach UV shells
Cut edges of a UV mesh
Display overlapping UVs
Display UV winding order
Layout UV shells
Symmetrize UVs
Map border UVs to a square or circle
Straighten border UVs
Relax UVs
Unfolding a UV mesh
Flip or rotate UV shells
Copy UVs and color attributes between polygons
Create a UV rectangle
Display connected edges on UV shells
Tweak UVs
Nudge shells and components in the UV Editor
Create UV shells
Apply the checker pattern shader to a UV mesh
Identify UV distortion
Capture a snapshot or image sequence in the UV Editor
Parent topic:
Mapping UVs