Create your nodes and build your shader network in the
Hypershade work area. The work area is the panel at the bottom of the
Hypershade, between the
Create tab and the
Property Editor. The
Hypershade work area is similar to the
Node Editor, and allows you to do the following:
- Create nodes by clicking a node in the
Create tab. Alternatively, you can also click Tab and enter the type of your node, or drag and drop a node from the
Create tab to the work area.
- Connect nodes by dragging connection lines or by using shortcuts such as middle-mouse dragging a node onto another.
- Nodes can be displayed in the same
view modes as in the
Node Editor: simple, connected, full, and custom. In the
Hypershade, nodes appear in custom mode by default when they are created.
- Search for a specific attribute (or filter out attributes) in a node by clicking
in the work area toolbar to display the search field for the node.
- Filter out node types from your graph by right-clicking and selecting the node types that you want to include from the
Show > Objects submenu of the marking menu. By default, cameras, shading groups, and shading nodes are shown.
You can also filter nodes by name in the filter field text box of the work area toolbar. Use * as a wildcard.
To clear filters, click
. When no filters are applied, the icon appears as grey
.
- Create multiple tabs and graph a different network in each tab.
Click + beside the right-most tab to create a new tab. Right-click any tab for its
Close Tab,
Duplicate Tab and
Rename Tab menu options. Left or middle mouse drag to re-order tabs.
Your tabs are retained when you close the
Hypershade and when you save your file.
- Edit your shader graph using the toolbar options such as add selected nodes to graph, rearrange graph, and so forth. The
Hypershade and
Node Editor share most toolbar options.
- Toggle the
grid background on and off by clicking
in the work area toolbar. Snap your nodes to grid by clicking
.