For descriptions of Paint Tool brush settings, see Artisan Tool Settings.
Displays the name of the particle node selected to paint and the attribute you are painting (goalPP weights). To select another particle node to paint, click this button and select the appropriate particle node goalPP weights name. By default, the tool selects the first particle node it detects.
When you select the soft body, the Paint Soft Body Weight Tool automatically detects the particle node and goalPP attribute on the soft body. The name of the node and attribute displays on the top button.
Sets a filter so that only particle nodes display on the menu for the button above this one. You are painting particle goalPP weights with the Paint Soft Body Weights Tool, so you do not need to change this filter unless you want to paint other types of attributes.
Select an operation to define how you want painted goalPP values to be affected.
Replaces the goalPP values for the soft body particles you paint over with the specified Value and Opacity.
Adds the specified Value and Opacity to the current goalPP values you paint over. If the value is negative (possible if you set Min or Max to a negative value), the value actually decreases.
Scales the current goalPP values you paint over by the Value and Opacity factors.
Changes the goalPP values to be the average values of the surrounding goalPP values.
Set the value to apply when you perform any of the painting operations.
Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting the Min/Max Values you can extend or narrow the range of values. Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint. Positive values are added.
To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.
Select whether you want to clamp the values within a specified range when you paint, regardless of the Value set.
Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the values you paint will never be less than 0.5, even if you set the Value to 0.25.
Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the values you paint will never be greater than 0.75.
Set the Lower and Upper values for clamping.
Click Flood to apply the brush settings to all the particle goals on the selected soft body. The result depends on the brush settings defined when you perform the flood.
If you are painting a three channel attribute (RGB or XYZ), select the channel you want to paint. Soft body goalPP weight is a single channel attribute, therefore you do not need to change this setting.