Use the Quad Draw Tool to create polygons by manually plotting points. Use these options to set what happens when you use the Quad Draw Tool. The following options appear in the Modeling Toolkit when you select , click in the Modeling Toolkit,or select the tool from any component marking menu. For more information on how to use this tool, see Create polygons with Quad Draw.
When on, new topology created with the Quad Draw tool overlays the reference surface. The edges of the new topology are thicker than the reference surface's wireframe, making it easier to distinguish between the two meshes. You can change the color of the edges by clicking the color swatch.
When on (default), the Quad Draw tool automatically welds adjacent vertices and edges. Auto-weld can be used with the Extend tool and Quad Draw tweak mode to prevent overlapping components on your new topology.
Adjust the slider to set the tolerance of the weld operation. For example, if the Auto-weld tolerance is set to 10, any components that are 10 pixels or less apart are merged. You can also toggle Auto-weld in the Quad Draw tool marking menu.
When on, the Quad Draw tool can draw dots on both front facing and backward facing (reversed normals) faces.
Lets you even out the spacing between vertices on a surface, cleaning up new topology you create with the Quad Draw tool. You can smooth the entire surface or focus the relax operation on a section of your mesh. See Relax vertices with Quad Draw.
The following options let you lock vertices, so you can limit your relax operation to border vertices or interior vertices.
Only those vertices that are part of continuous border edge can be relaxed at the same time.
Lets you extend the edges of a mesh to create new polygons. See Extend edges with Quad Draw.
Sets the width for quad strips. See Create quad strips with Quad Draw.