Set up mental ray scene passes

If you use the layering materials, you can then use a simpler mechanism to set up passes.

  1. Select OpenEXR image format from the Render Settings window, Common tab, Image format drop-down list.
  2. Ensure that RGBA (half) Data Type is selected for the Primary Framebuffer in the Cameras section of the Scene tab in the Render Settings window.
  3. Expand the Passes section in the Primary Framebuffer section.
  4. Select each pass that you want to include; typically: Direct and Indirect Diffuse, Direct and Indirect Glossy/Specular which refers to reflection.
  5. After rendering, select File > Load Render Pass in the Render View window to open an alternate viewing window to see the passes. It only needs to be displayed once, if you want to reduce window clutter. Then use the Layer menu in the imf_disp window to select passes.

Additive Passes

These passes all add up to re-create the beauty pass. No multiplication is involved. They represent light hitting the eye from various light paths. If all potential light paths are represented, then the passes should add up to the final result.

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