Set up your render using mental ray for Maya

Set up your render using mental ray for Maya

In Maya 2016, the mental ray for Maya user interface now enables complete rendering with minimal requirements to adjust settings. The defaults aim for immediate rendering of the most frequently used features.

Follow these steps to start a basic render of most scenes:

  1. Enable an Indirect Diffuse (GI) Mode in the Render Settings: Quality tab. On (GI Prototype) is recommended.
  2. Render your scene.
  3. Adjust Overall Quality in the Render Settings: Quality tab.
  4. Re-render your scene.
  5. Repeat steps 3 and 4 as necessary.

Interactive Rendering Control

For more interactivity when using Render Current Frame, use the Progressive Mode control in the Configuration tab, under the Preferences section, Interactive Rendering sub-section. By selecting On from the drop-down list, you will see the render complete a frame of samples at a time, rather than completing a tile at a time. The default mode of IPR renders progressively only with IPR rendering.

Preferred modern rendering choices for scene elements

In order to take best advantage of the settings, the following lights and materials are recommended when creating your scene:

When using these suggested materials and lights, combined with adjusting Overall Quality, you can also use light and material sampling quality settings to refine rendering noise. For complex lighting variation, use the Lighting/Environment Lighting Quality controls. For complex geometric variation, use the Indirect Diffuse/Material Sampling Quality controls.

Lighting varies, for example, when using a high resolution, highly varying HDR image for your light texture. It can also vary when there is a large number of lights with varying intensity.

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