Paint Vertex Color Tool Options

Use the following options to set what happens when you select Mesh Display > Paint Vertex Color Tool. Attributes unique to the Paint Vertex Color Tool are described in the Color section below.

For descriptions of all other attributes in all other sections, see Artisan Tool Settings.

Color

Operation

Select the method of coloring the vertices.

Replace

Replaces existing color with the specified color.

Smooth

Averages the colors under the brush. Specifically, the vertex under the brush gets the average color of the four surrounding vertices.

Remove

Removes existing color, increasingly with each brush stroke.

Add

Adds color, increasingly with each brush stroke.

Subtract

Subtracts color, increasingly with each brush stroke.

Scale

Scales the color value and opacity, increasingly with each brush stroke.

Paint

Select the component to color.

Vertex

All faces connected with the vertex you paint over get the color.

Vertex face

Only the interior part of the face is colored. The vertices are left unshared, so that they may have different color values on either side of the edge.

Face

All vertices attached to the face get colored. The color bleeds over the edge of the face.

Channels

Select the color channel to color with.

RGB

Painting vertices applies the Color value.

RGBA

Painting vertices applies the Color value (color) and Alpha value (transparency).

Color value

The color that painting will apply to vertices.

Alpha value

The alpha value that painting will apply to vertices when Channels is RGBA. Alpha value can range from 0 (transparent) to 1 (opaque). See Alpha Tools below.

Paint clamp

Especially for Add, Subtract, and Scale operations, you may want to restrict the range of Color value settings to be applied with repeated brush strokes. If so, use the check boxes and specify numeric Clamp values between 0 and 1 to set a Lower limit, Upper limit, or both for Color value.

Alpha Tools

As with fPaint clamp, if you want to restrict the range of Alpha value settings, use this section to set either an Alpha min/max value between 0 and 1, or specify Alpha clamp values and select a Lower limit, Upper limit, or both.

Flood

Sets all vertices to the current Color Value (and Color Alpha if Channels is RGBA).

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